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When Do You (GM) Kill PCs?
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<blockquote data-quote="jasper" data-source="post: 2653561" data-attributes="member: 277"><p>Jdrakeh…..Can you honestly tell me that 'Your party is killed by a squirrel because you rolled crappy. The campaign's over!' sounds like a fun game?.. No the campaign is not over. This group has just bit the dust. So now the players can either; roll up more PCs and decide to pick up near where the last group died. Or follow a new adventure thread and never travel through the forest of Rocky the EVIL vorpal squirrel. </p><p>I generally let the decide fall where they may and the best stories come from let the dice rule. Ex. Fifth level dwarf breaking his magical battle axe over an orc’s head while using the “good hits bad misses” chart. Or the three rounds crit then fumble of second level fighter versus an orc where both sides did Nat 20 Nat 1 3x. And the damage dice rolling one or two. </p><p></p><p>Most of my players know it is a game and some times the monster wins and they have to roll new up a new pc. </p><p></p><p>Jdrakeh…I mean things like Conan dying every few game sessions - doesn't make sense. He only died twice IMC then player rolled up a new character. Or Odysseus dying never had a PC called that but man talk about a bad DM. How many times did he get in over his head and the gods or luck get him out of the situation.? Having a (drop the heroic) PC decapitated by a squirrel. And if you let the dice rule your game, all of these things can happen, eventually will happen, and not make sense when they do happen. It does it is called Fate. And levels the playing field between the PC and monster where death comes to one an all except PCs who may meet it up to 18 times depending on con. </p><p></p><p>The ends of scale are it is just a game to it is a story. Where the scale balances is up to the individual gamer. I stay away from far end of it is story side because if I can’t really die and start over what is the point.</p></blockquote><p></p>
[QUOTE="jasper, post: 2653561, member: 277"] Jdrakeh…..Can you honestly tell me that 'Your party is killed by a squirrel because you rolled crappy. The campaign's over!' sounds like a fun game?.. No the campaign is not over. This group has just bit the dust. So now the players can either; roll up more PCs and decide to pick up near where the last group died. Or follow a new adventure thread and never travel through the forest of Rocky the EVIL vorpal squirrel. I generally let the decide fall where they may and the best stories come from let the dice rule. Ex. Fifth level dwarf breaking his magical battle axe over an orc’s head while using the “good hits bad misses” chart. Or the three rounds crit then fumble of second level fighter versus an orc where both sides did Nat 20 Nat 1 3x. And the damage dice rolling one or two. Most of my players know it is a game and some times the monster wins and they have to roll new up a new pc. Jdrakeh…I mean things like Conan dying every few game sessions - doesn't make sense. He only died twice IMC then player rolled up a new character. Or Odysseus dying never had a PC called that but man talk about a bad DM. How many times did he get in over his head and the gods or luck get him out of the situation.? Having a (drop the heroic) PC decapitated by a squirrel. And if you let the dice rule your game, all of these things can happen, eventually will happen, and not make sense when they do happen. It does it is called Fate. And levels the playing field between the PC and monster where death comes to one an all except PCs who may meet it up to 18 times depending on con. The ends of scale are it is just a game to it is a story. Where the scale balances is up to the individual gamer. I stay away from far end of it is story side because if I can’t really die and start over what is the point. [/QUOTE]
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When Do You (GM) Kill PCs?
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