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When Do You (GM) Kill PCs?
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<blockquote data-quote="jasper" data-source="post: 2653620" data-attributes="member: 277"><p>Ironrgime…No, no, the point is, what if you were playing Luke and you just spent all this time creating a really cool character with a bunch of back story and connections to the game world. … What back story in the first movie? Orphan farmer boy who wants to go to college aka West Point because his friend Wedge was there and a hint his father was knight killed by a famous blackguard. You are seeing the full story at the end of campaign while you drink the beers not the being. </p><p>Some decision points in the movie. What if Luke did not remove the restraining bolt but instead took the droid into town the next day for a real droid lab tech to work on it. What if the Obi wan decided to charge to attack the sand people instead of bluffing? What if the npc decided to take aunt and uncle in for questioning to the famous blackguard?</p><p>Star wars was a lame cliché fantasy movie with heavy layer of science fiction and great special effects. The extra story and background comes from the DM and player what do they want to do with pc next. And as the movies (campaign etc) go along how do we go back explain logically what happen due good and bad dice rolls.</p></blockquote><p></p>
[QUOTE="jasper, post: 2653620, member: 277"] Ironrgime…No, no, the point is, what if you were playing Luke and you just spent all this time creating a really cool character with a bunch of back story and connections to the game world. … What back story in the first movie? Orphan farmer boy who wants to go to college aka West Point because his friend Wedge was there and a hint his father was knight killed by a famous blackguard. You are seeing the full story at the end of campaign while you drink the beers not the being. Some decision points in the movie. What if Luke did not remove the restraining bolt but instead took the droid into town the next day for a real droid lab tech to work on it. What if the Obi wan decided to charge to attack the sand people instead of bluffing? What if the npc decided to take aunt and uncle in for questioning to the famous blackguard? Star wars was a lame cliché fantasy movie with heavy layer of science fiction and great special effects. The extra story and background comes from the DM and player what do they want to do with pc next. And as the movies (campaign etc) go along how do we go back explain logically what happen due good and bad dice rolls. [/QUOTE]
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