Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
When Do You (GM) Kill PCs?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ruleslawyer" data-source="post: 2658882" data-attributes="member: 1757"><p>Um, guys, where's the "announcing that no PCs will be killed" coming in here?</p><p></p><p>In any case, this is drawing an unnecessarily dualist (and, IMHO, simplistic) picture of the circumstances. The issue is not a divide between "encounter in which the PCs can die" and "encounter in which the PCs cannot die." There is a vast continuum of penalties and possible outcomes. As shilsen pointed out, there are many game-related consequences other than PC death. Taking damage and using expendable spells and items are two additional ones that he didn't list. Encounters are supposed to be a drain on resources; that's how the CR system is designed, after all. My point was merely that if the circumstances AND quirky dice-rolling result in a situation that is simply are too outrageous, IMO, to result in PC death (and this includes the context of failing to further the story), then I'm going to fudge to avoid it. Period. If your point is that EVERY combat encounter should be "dramatic" (in the sense that there is a real chance of causing PC death absent a crazy fluke of the device) and that any combat encounter that doesn't qualify should be handwaved IN ADVANCE, that's a difference in DM-ing style. I would find stopping the game and telling my players "Okay, I think it'd probably be pretty silly if I happened to roll exceedingly well here and actually kill one of you now, so we're just going to assume that you win this combat" pretty contrived. I generally run a good number of combats that simply don't have this kind of edge.</p><p></p><p>My main point, in any case, is that there are times (rare ones) when it is appropriate to fudge in order to avoid killing PCs, especially if you do not find the corrective mechanic of easily-available resurrection spells to your taste (I do not).</p></blockquote><p></p>
[QUOTE="ruleslawyer, post: 2658882, member: 1757"] Um, guys, where's the "announcing that no PCs will be killed" coming in here? In any case, this is drawing an unnecessarily dualist (and, IMHO, simplistic) picture of the circumstances. The issue is not a divide between "encounter in which the PCs can die" and "encounter in which the PCs cannot die." There is a vast continuum of penalties and possible outcomes. As shilsen pointed out, there are many game-related consequences other than PC death. Taking damage and using expendable spells and items are two additional ones that he didn't list. Encounters are supposed to be a drain on resources; that's how the CR system is designed, after all. My point was merely that if the circumstances AND quirky dice-rolling result in a situation that is simply are too outrageous, IMO, to result in PC death (and this includes the context of failing to further the story), then I'm going to fudge to avoid it. Period. If your point is that EVERY combat encounter should be "dramatic" (in the sense that there is a real chance of causing PC death absent a crazy fluke of the device) and that any combat encounter that doesn't qualify should be handwaved IN ADVANCE, that's a difference in DM-ing style. I would find stopping the game and telling my players "Okay, I think it'd probably be pretty silly if I happened to roll exceedingly well here and actually kill one of you now, so we're just going to assume that you win this combat" pretty contrived. I generally run a good number of combats that simply don't have this kind of edge. My main point, in any case, is that there are times (rare ones) when it is appropriate to fudge in order to avoid killing PCs, especially if you do not find the corrective mechanic of easily-available resurrection spells to your taste (I do not). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When Do You (GM) Kill PCs?
Top