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When do you make your action choices?
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<blockquote data-quote="Mengu" data-source="post: 5651034" data-attributes="member: 65726"><p>Here is me, with a hypothetical dwarf paladin with a game plan for my turn. I am currently dazed. If I makes my save, I will move, minor to supercharge my weapon, and charge the lich in the back and mark him, then action point and dail. If I fail the save, I'll wail on the giant ghoul next to me with a power that marks him, and save the AP.</p><p></p><p>I roll a save at the start of my turn. I fail, Bob gives me a reroll with +2, I make it, great. Bob reminds me something happens when I make my save, shuffle shuffle, aha, my allies gain a +5 to saves until the start of my next turn. I move over to here provoking from the ghoul, oh he hits me, and what? He slows and weakens with his opportunity attack? That's bogus. I have to stop here and can't get where I'm going, and the damage bloodies me. Fine, I second wind as a minor, and that gives me a save, then I'll attack. I fail my save, awesome. No matter, I attack. I miss. Wait, my PP gives me a +2 when I second wind, oh, doesn't matter I rolled too low, I miss anyway. Darn, now I don't have a minor left to mark him. I was hoping to save this for the lich, but Action Point. Bob says I get +13 damage if I hit, +9 temps if I miss. Too bad I'm weakened. Oh wait, I get to make a save when I action point from my PP. Woot, success. And I still have the +2 to hit from second winding. I swing and I hit for 36 damage and the ghoul is under my divine sanction. That bloodies him already? Cool. He leaks gas when I bloody him as a reaction? Not cool, what kind of ghoul is this? Enemies within 2 squares? Phew, that's just me and Bob, everyone else is safe, could have been a lot worse. 29 fort? Yeah that hits can't do anything about that, but I do get me some temps. Ongoing 10 poison? Pah, that's nothin'. I get a save at the end of my turn anyway, what's with this stupid design immediate reactions dealing ongoing damage. Any who, here is the end of my turn I roll a save against the ongoing, a 6, I fail. No wait, I'm a dwarf, I succeed. Done. Wait, what was the aura for the ghoul? I take 10 necrotic when I end my turn in his aura, got resist 5, so my temps go away. Done. For real this time.</p><p></p><p>By the time you hit paragon, there is so much stuff going on, any plans you might have fall apart in a split second. 30 second turns hypothetically sound reasonable, but in practice it's hard to realize unless you're a ranged striker with little interaction necessary, and even then, if you're not interacting with the rest of the field, you're not being very efficient tactically.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5651034, member: 65726"] Here is me, with a hypothetical dwarf paladin with a game plan for my turn. I am currently dazed. If I makes my save, I will move, minor to supercharge my weapon, and charge the lich in the back and mark him, then action point and dail. If I fail the save, I'll wail on the giant ghoul next to me with a power that marks him, and save the AP. I roll a save at the start of my turn. I fail, Bob gives me a reroll with +2, I make it, great. Bob reminds me something happens when I make my save, shuffle shuffle, aha, my allies gain a +5 to saves until the start of my next turn. I move over to here provoking from the ghoul, oh he hits me, and what? He slows and weakens with his opportunity attack? That's bogus. I have to stop here and can't get where I'm going, and the damage bloodies me. Fine, I second wind as a minor, and that gives me a save, then I'll attack. I fail my save, awesome. No matter, I attack. I miss. Wait, my PP gives me a +2 when I second wind, oh, doesn't matter I rolled too low, I miss anyway. Darn, now I don't have a minor left to mark him. I was hoping to save this for the lich, but Action Point. Bob says I get +13 damage if I hit, +9 temps if I miss. Too bad I'm weakened. Oh wait, I get to make a save when I action point from my PP. Woot, success. And I still have the +2 to hit from second winding. I swing and I hit for 36 damage and the ghoul is under my divine sanction. That bloodies him already? Cool. He leaks gas when I bloody him as a reaction? Not cool, what kind of ghoul is this? Enemies within 2 squares? Phew, that's just me and Bob, everyone else is safe, could have been a lot worse. 29 fort? Yeah that hits can't do anything about that, but I do get me some temps. Ongoing 10 poison? Pah, that's nothin'. I get a save at the end of my turn anyway, what's with this stupid design immediate reactions dealing ongoing damage. Any who, here is the end of my turn I roll a save against the ongoing, a 6, I fail. No wait, I'm a dwarf, I succeed. Done. Wait, what was the aura for the ghoul? I take 10 necrotic when I end my turn in his aura, got resist 5, so my temps go away. Done. For real this time. By the time you hit paragon, there is so much stuff going on, any plans you might have fall apart in a split second. 30 second turns hypothetically sound reasonable, but in practice it's hard to realize unless you're a ranged striker with little interaction necessary, and even then, if you're not interacting with the rest of the field, you're not being very efficient tactically. [/QUOTE]
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