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When do you make your action choices?
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<blockquote data-quote="Riastlin" data-source="post: 5651974" data-attributes="member: 94022"><p>Like the others have said, I try to plan ahead and am always calculating my move (often changing during the round based on what happens). That being said though, sometimes the guy going before you (be it an ally or an enemy) simply messes things up. Or sometimes, you realize that the monsters are not as tough as you thought they were. </p><p> </p><p>I had a recent encounter where the party had 6 flying creatures coming at us from all sides. Most of them had drifted into my Close Burst 3 area for my level 5 daily. When the warden came up right before me I asked her if she could move the one that was out of range into the area. She says yeah as long as she hits. *Roll. Hit.* </p><p> </p><p>DM: It dies.</p><p> </p><p>Warden: Oh, uh, well that's my turn me.</p><p> </p><p>Me: Minions? Shoot. Uhh. . . <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p> </p><p>Seriously though I'm usually ready to go pretty quickly, but as [MENTION=65726]Mengu[/MENTION] pointed out, the higher up in level you go, the more things there are going on. Of course, its even worse when you are playing a runepriest and you have to go through a nearly identical analysis on each player's turn. "Did you count the +1 because its adjacent to me? What about the +2 from this effect? Did you add in the +2 to damage from my heal? Oh you rolled an 8 on your save, well that's good because you are adjacent to me and bloodied, so you make it. Would a 24 have hit? Did you count the +2 to defenses I'm giving you? Sorry, I'll shut up now." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Riastlin, post: 5651974, member: 94022"] Like the others have said, I try to plan ahead and am always calculating my move (often changing during the round based on what happens). That being said though, sometimes the guy going before you (be it an ally or an enemy) simply messes things up. Or sometimes, you realize that the monsters are not as tough as you thought they were. I had a recent encounter where the party had 6 flying creatures coming at us from all sides. Most of them had drifted into my Close Burst 3 area for my level 5 daily. When the warden came up right before me I asked her if she could move the one that was out of range into the area. She says yeah as long as she hits. *Roll. Hit.* DM: It dies. Warden: Oh, uh, well that's my turn me. Me: Minions? Shoot. Uhh. . . :p Seriously though I'm usually ready to go pretty quickly, but as [MENTION=65726]Mengu[/MENTION] pointed out, the higher up in level you go, the more things there are going on. Of course, its even worse when you are playing a runepriest and you have to go through a nearly identical analysis on each player's turn. "Did you count the +1 because its adjacent to me? What about the +2 from this effect? Did you add in the +2 to damage from my heal? Oh you rolled an 8 on your save, well that's good because you are adjacent to me and bloodied, so you make it. Would a 24 have hit? Did you count the +2 to defenses I'm giving you? Sorry, I'll shut up now." :p [/QUOTE]
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When do you make your action choices?
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