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When do YOU multi-class?
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<blockquote data-quote="Quickbeam" data-source="post: 75375" data-attributes="member: 635"><p>Let me add a bit more info, for those of you who don't know my player tendencies by heart <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . I am not a powergamer by nature, and don't choose spells, feats and skills to enhance the buff nature of my PCs. I'm also not a method actor, who frequently designs bizarre characters for their unique racial and class combinations. I admit to exhibiting traits of both player types occasionally, but not as a rule. I simply create PCs that sound interesting, will expose me to different abilities and game features, and challenge me to roleplay in a manner that isn't the same every time out.</p><p></p><p>To that end, I've already decided this character is going to take at least one level of Wizard, despite his ability to utilize arcane wands and scrolls from the Magic Domain. It just fits my concept of what this fellow is all about. </p><p>*shrug*</p><p>What I'm asking advice on, is when would it seem most reasonable to take a second class? The PC isn't going to have some epiphany that tells him to suddenly learn the ways of the druid; or be forced to hack his way through several encounters and find he wants to become part fighter. He is devoted to the God of Magic, and the study of divine and arcane powers -- when would you suggest squeezing those Wizard levels in?</p></blockquote><p></p>
[QUOTE="Quickbeam, post: 75375, member: 635"] Let me add a bit more info, for those of you who don't know my player tendencies by heart :) . I am not a powergamer by nature, and don't choose spells, feats and skills to enhance the buff nature of my PCs. I'm also not a method actor, who frequently designs bizarre characters for their unique racial and class combinations. I admit to exhibiting traits of both player types occasionally, but not as a rule. I simply create PCs that sound interesting, will expose me to different abilities and game features, and challenge me to roleplay in a manner that isn't the same every time out. To that end, I've already decided this character is going to take at least one level of Wizard, despite his ability to utilize arcane wands and scrolls from the Magic Domain. It just fits my concept of what this fellow is all about. *shrug* What I'm asking advice on, is when would it seem most reasonable to take a second class? The PC isn't going to have some epiphany that tells him to suddenly learn the ways of the druid; or be forced to hack his way through several encounters and find he wants to become part fighter. He is devoted to the God of Magic, and the study of divine and arcane powers -- when would you suggest squeezing those Wizard levels in? [/QUOTE]
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