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When do YOU multi-class?
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<blockquote data-quote="tenelo" data-source="post: 76530" data-attributes="member: 3099"><p>My two coppers on the current topic.</p><p></p><p>I've been mulitclassing a Druid/Sorceror over the past 8 levels, campaign started at 2nd level. I've kept the levels dead even, currently 4/4. Ninth is quite close, which is the point where I intend to begin taking straight Druid for a few levels.</p><p></p><p>There have been several issues arising from this choice, some good, some bad.</p><p></p><p>First up, I was the only one multiclassing for the first six levels. This meant I had effectively half the power of any other character in the party, but with twice the options. I found this very frustrating at times. (House rules eased the Spells Known limit on Sorcerors by a little bit, and allowed a combination Animal Companion/Familiar. These helped, but my power level still sucked a bit.) The party has since begun to branch out and now everyone has at least one level of another class. The Wiz7/Barb1 freaked our DM a bit when it happened <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Multiclassing a divine/arcane combo of spellcasters means far greater variety of spells, but far lower caster level. My way round this was to utilise low level spells to the best advantage I could, and leave the flashy damage spells to the single class Wizard. I set em up, she knocks em down is generally how it works. (Entangle is a truly potent spell against groups, and doesn't have Web's anchor point limitations) It's still a sub-optimal choice from a raw power point of view, but if you don't mind a support role in the party, you can do a hell of a lot. </p><p></p><p>My biggest gripe has been my inability to deal serious damage in combat, mainly due to a strength of 11 (+0) and Druid Weapon restricitions - Then we got hit by an NPC wielding a Keen scimitar, with the Improved Critical feat and I now have a goal... (2d6+4 on a 15. He'd poisoned the blade, too. It was Nasty.) Plus my party has finally had the time to stop running around so the wizard can make me a few offensive wands.</p><p></p><p>Staggering back towards the point, I think I'd have gone straight Druid to 5th and then multied into Sorceror if it weren't for major campaign plot that meant I wanted to start with both, and then it just seemed easier to keep the levels even. </p><p></p><p>If you're not worried about the focused power hit inherent in multiclassing, it can be a great way to broaden your options. But in the next campaign, I fancy a straight fighter, or perhaps a 1/2 orc monk. I want a chance to hit things hard... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="tenelo, post: 76530, member: 3099"] My two coppers on the current topic. I've been mulitclassing a Druid/Sorceror over the past 8 levels, campaign started at 2nd level. I've kept the levels dead even, currently 4/4. Ninth is quite close, which is the point where I intend to begin taking straight Druid for a few levels. There have been several issues arising from this choice, some good, some bad. First up, I was the only one multiclassing for the first six levels. This meant I had effectively half the power of any other character in the party, but with twice the options. I found this very frustrating at times. (House rules eased the Spells Known limit on Sorcerors by a little bit, and allowed a combination Animal Companion/Familiar. These helped, but my power level still sucked a bit.) The party has since begun to branch out and now everyone has at least one level of another class. The Wiz7/Barb1 freaked our DM a bit when it happened :D Multiclassing a divine/arcane combo of spellcasters means far greater variety of spells, but far lower caster level. My way round this was to utilise low level spells to the best advantage I could, and leave the flashy damage spells to the single class Wizard. I set em up, she knocks em down is generally how it works. (Entangle is a truly potent spell against groups, and doesn't have Web's anchor point limitations) It's still a sub-optimal choice from a raw power point of view, but if you don't mind a support role in the party, you can do a hell of a lot. My biggest gripe has been my inability to deal serious damage in combat, mainly due to a strength of 11 (+0) and Druid Weapon restricitions - Then we got hit by an NPC wielding a Keen scimitar, with the Improved Critical feat and I now have a goal... (2d6+4 on a 15. He'd poisoned the blade, too. It was Nasty.) Plus my party has finally had the time to stop running around so the wizard can make me a few offensive wands. Staggering back towards the point, I think I'd have gone straight Druid to 5th and then multied into Sorceror if it weren't for major campaign plot that meant I wanted to start with both, and then it just seemed easier to keep the levels even. If you're not worried about the focused power hit inherent in multiclassing, it can be a great way to broaden your options. But in the next campaign, I fancy a straight fighter, or perhaps a 1/2 orc monk. I want a chance to hit things hard... :p [/QUOTE]
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