Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
When do YOU multi-class?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Deadguy" data-source="post: 76593" data-attributes="member: 2480"><p>I've been perusing the replies given in this thread, and it seems to me that rather than ask <span style="color: red"><strong>When</strong></span> do you multi-class, ask rather <span style="color: green"><strong>Why</strong></span> are you multi-classing? If you can answer this, then the question of when tends to flow from it.</p><p></p><p>There are many reasons for multi-classing; I want just to mention two of them. One is the character redesign: you find the character doesn't quite mesh with the game or the way it's running. You might have focussed on interpersonal skills as a Rogue only to find that the DM is now running a long story arc where you are fighting in the Underdark. In that case, you should multi-class when you are able to and when you find a niche that you can exploit. I never have difficulties with PCs doing this: they are behaving as smart people do and learning new 'skills' to deal with their environment. but it needs discussing with the DM to get the right feel and perhaps to set up the appropriate circumstances for the development.</p><p></p><p>Another good reason for multi-classing is when the character is using the multi-classing rules to represent a character who doesn't quite fit the archetypes of the core classes. I have a Fighter-Rogue (split 2:1 Ftr:Rog). He is actually a warrior who specialises in the urban environment, wearing light armour and working often as a bodyguard. I don't think of him in-game as a Fighter-Rogue, he's a Bodyguard-Enforcer. This is a where multi-classing really comes into its own, and can do away with the need for certain Prestige Classes.</p><p></p><p>Still, let's face it, for any faults it might have, 3e multiclassing is a fantastic step forward!</p></blockquote><p></p>
[QUOTE="Deadguy, post: 76593, member: 2480"] I've been perusing the replies given in this thread, and it seems to me that rather than ask [COLOR=red][b]When[/b][/COLOR] do you multi-class, ask rather [COLOR=green][b]Why[/b][/COLOR] are you multi-classing? If you can answer this, then the question of when tends to flow from it. There are many reasons for multi-classing; I want just to mention two of them. One is the character redesign: you find the character doesn't quite mesh with the game or the way it's running. You might have focussed on interpersonal skills as a Rogue only to find that the DM is now running a long story arc where you are fighting in the Underdark. In that case, you should multi-class when you are able to and when you find a niche that you can exploit. I never have difficulties with PCs doing this: they are behaving as smart people do and learning new 'skills' to deal with their environment. but it needs discussing with the DM to get the right feel and perhaps to set up the appropriate circumstances for the development. Another good reason for multi-classing is when the character is using the multi-classing rules to represent a character who doesn't quite fit the archetypes of the core classes. I have a Fighter-Rogue (split 2:1 Ftr:Rog). He is actually a warrior who specialises in the urban environment, wearing light armour and working often as a bodyguard. I don't think of him in-game as a Fighter-Rogue, he's a Bodyguard-Enforcer. This is a where multi-classing really comes into its own, and can do away with the need for certain Prestige Classes. Still, let's face it, for any faults it might have, 3e multiclassing is a fantastic step forward! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When do YOU multi-class?
Top