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When do you overrule RAW?
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<blockquote data-quote="Quickleaf" data-source="post: 9186552" data-attributes="member: 20323"><p>Whenever possible. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I actually see this as more an issue of the "GM as a listening device" and "communicating clearly."</p><p></p><p>I'm paying attention to player intent – what are they trying to do? This may mean listening carefully or it may mean asking questions. If the player's intent doesn't conform to the RAW, I'll make it up, crafting a reasonable mechanic around their intent.</p><p></p><p>For your Critical Role example, I would have paused the player as they were describing their attack (keeping in mind that they've been thwarting my enemies with Sentinel before), <em>BEFORE they rolled, </em>and asked their intent. "Are you trying to hamper its movement somehow? Can you describe that?" When they couldn't, that's when I'd say "This thing is colossal and your normal techniques at hampering movement wouldn't work. It would take something like an incredibly strong wire or fishing net or something like that around its legs to even begin slowing it."</p><p></p><p>I'd be offering a give and take, in other words, trying to meet the player in the middle.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9186552, member: 20323"] Whenever possible. ;) I actually see this as more an issue of the "GM as a listening device" and "communicating clearly." I'm paying attention to player intent – what are they trying to do? This may mean listening carefully or it may mean asking questions. If the player's intent doesn't conform to the RAW, I'll make it up, crafting a reasonable mechanic around their intent. For your Critical Role example, I would have paused the player as they were describing their attack (keeping in mind that they've been thwarting my enemies with Sentinel before), [I]BEFORE they rolled, [/I]and asked their intent. "Are you trying to hamper its movement somehow? Can you describe that?" When they couldn't, that's when I'd say "This thing is colossal and your normal techniques at hampering movement wouldn't work. It would take something like an incredibly strong wire or fishing net or something like that around its legs to even begin slowing it." I'd be offering a give and take, in other words, trying to meet the player in the middle. [/QUOTE]
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When do you overrule RAW?
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