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When do you overrule RAW?
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<blockquote data-quote="James Gasik" data-source="post: 9186901" data-attributes="member: 6877472"><p>I have a friend who has a character with proficiency in a Poisoner's Kit in his game. He was complaining to me the other day that most of the poisons he has access to are weak, and that if half the monster seeming to be immune to poison wasn't bad enough, most monsters save against his poison.</p><p></p><p>He then told me he asked the DM if he could whip up larger does of poison that forced disadvantage on the saving throw, but the DM said no, that's not how the game works.</p><p></p><p>"Ok, try this. Next time you use poison, have your party Wizard cast <em>Silvery Barbs</em> and see what happens."</p><p></p><p>Sure enough, he calls me after his next session. "Man, it was crazy, the DM just sighed and the enemy failed their save!"</p><p></p><p>"Yep, that's generally how that goes. DM's are perfectly fine with stuff that costs a character resource or magic. Gold and mere ability checks? That's when you get the frowny face."</p><p></p><p>This is, I'll admit, tangential to the question asked by this thread, I know. But there is a tendency for DM's to do this sort of thing, and I think any DM who makes a ruling like this should stop and ask themselves what's really being saved here- the verisimilitude of the setting, or funneling players into one kind of play.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9186901, member: 6877472"] I have a friend who has a character with proficiency in a Poisoner's Kit in his game. He was complaining to me the other day that most of the poisons he has access to are weak, and that if half the monster seeming to be immune to poison wasn't bad enough, most monsters save against his poison. He then told me he asked the DM if he could whip up larger does of poison that forced disadvantage on the saving throw, but the DM said no, that's not how the game works. "Ok, try this. Next time you use poison, have your party Wizard cast [I]Silvery Barbs[/I] and see what happens." Sure enough, he calls me after his next session. "Man, it was crazy, the DM just sighed and the enemy failed their save!" "Yep, that's generally how that goes. DM's are perfectly fine with stuff that costs a character resource or magic. Gold and mere ability checks? That's when you get the frowny face." This is, I'll admit, tangential to the question asked by this thread, I know. But there is a tendency for DM's to do this sort of thing, and I think any DM who makes a ruling like this should stop and ask themselves what's really being saved here- the verisimilitude of the setting, or funneling players into one kind of play. [/QUOTE]
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When do you overrule RAW?
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