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When do you overrule RAW?
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<blockquote data-quote="Deset Gled" data-source="post: 9188693" data-attributes="member: 7808"><p>It occurs to me that one of the main arguments for Gamism as a philosophy is that it is an elegant solution to all these arguments about realism/verisimilitude.</p><p></p><p>FWIW, I don't watch Critical Role, but the biggest part of the OP that bothers me is that it feels like the player was punished because they weren't creative enough when put on the spot. IMNSHO, it's a good idea to reward players for being creative. It is a bad idea to punish players who can't come up with something quickly enough to make the DM happy. Also, you don't punish a person playing a warrior class who can't give detailed descriptions of martial arts for the same reason you don't punish someone playing a 20 INT wizard for not being a literal genius at chemistry/tactics/whatever. YMMV.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 9188693, member: 7808"] It occurs to me that one of the main arguments for Gamism as a philosophy is that it is an elegant solution to all these arguments about realism/verisimilitude. FWIW, I don't watch Critical Role, but the biggest part of the OP that bothers me is that it feels like the player was punished because they weren't creative enough when put on the spot. IMNSHO, it's a good idea to reward players for being creative. It is a bad idea to punish players who can't come up with something quickly enough to make the DM happy. Also, you don't punish a person playing a warrior class who can't give detailed descriptions of martial arts for the same reason you don't punish someone playing a 20 INT wizard for not being a literal genius at chemistry/tactics/whatever. YMMV. [/QUOTE]
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When do you overrule RAW?
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