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When do you overrule RAW?
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<blockquote data-quote="Oofta" data-source="post: 9189023" data-attributes="member: 6801845"><p>There's always going to be a balancing act, one that may vary from game to game table to table. </p><p></p><p>On the one extreme you try to model reality as much as possible. You'll have to make some compromises for simplicity of course but it would be a game were a single arrow or lucky blow can kill someone. Where you can survive the battle only to die of sepsis. </p><p></p><p>On the other extreme you have a toons game where a bomb goes off in your face and you cough out some smoke and your face is blackened by the soot.</p><p></p><p>D&D tries to find a happy medium between the two. It will always be up to the DM and group to fine tune that balance in a way that makes sense to them. For some groups that means you can fall from orbit because falling damage is capped at 20 d6. For others, at a certain point if you fall far enough you die. </p><p></p><p>There is no one true way.</p></blockquote><p></p>
[QUOTE="Oofta, post: 9189023, member: 6801845"] There's always going to be a balancing act, one that may vary from game to game table to table. On the one extreme you try to model reality as much as possible. You'll have to make some compromises for simplicity of course but it would be a game were a single arrow or lucky blow can kill someone. Where you can survive the battle only to die of sepsis. On the other extreme you have a toons game where a bomb goes off in your face and you cough out some smoke and your face is blackened by the soot. D&D tries to find a happy medium between the two. It will always be up to the DM and group to fine tune that balance in a way that makes sense to them. For some groups that means you can fall from orbit because falling damage is capped at 20 d6. For others, at a certain point if you fall far enough you die. There is no one true way. [/QUOTE]
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When do you overrule RAW?
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