Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
When do you think a character build concept reaches maturity?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DND_Reborn" data-source="post: 7823641" data-attributes="member: 6987520"><p>Thanks for the responses so far everyone! Excellent points and good rationales. Keep 'em coming! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Addressing the fighter-mage idea: I agree with your point as well. FWIW, we multiclass differently from RAW, as we follow more of a 1E/2E approach. It <em>is</em> a bit more complex, but not much:</p><p></p><p>Your character level is based on total XP. You get HP and feats based on character level. Everyone gets d8 for hp.</p><p></p><p>Your class levels for two or three classes is based on your total XP divided by the number of classes. You gain class features (other than feats/ASI) by class level. Fighters and Rogues get their additional ASI by class level not character level. You gain (or lose!!!) hp depending on class levels:</p><p></p><p>You gain hp based on the number of class levels you have in:</p><p>Barbarian +2 per class level.</p><p>Fighter/Paladin/Ranger +1 per class level.</p><p>Sorcerer/Wizard -1 per class level.</p><p></p><p>Example:</p><p>You have 25000 XP total, making you character level 7. You have two classes, Fighter and Wizard, which dividing 25000 by 2 gives 12500, making you Fighter 5/ Wizard 5.</p><p></p><p>You would have all the class features of a Fighter 5th level and a Wizard 5th level.</p><p>Your hit points would be 7d8 + 7 * CON modifier. Technically, you would add +5 for 5 fighter levels, but also -5 for 5 wizard levels... so they cancel out.</p><p>You could gain one feat at 4th character level.</p><p></p><p>When you reach 28000 total XP, you would be Fighter 6/ Wizard 6, and gain the ASI for fighter 6.</p><p></p><p>We've been playing this way for a while and love the extra options it gives our characters. Due to action economy, it isn't as powerful as people might think. It is definitely stronger than RAW multiclassing, but it works for our table.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7823641, member: 6987520"] Thanks for the responses so far everyone! Excellent points and good rationales. Keep 'em coming! :) Addressing the fighter-mage idea: I agree with your point as well. FWIW, we multiclass differently from RAW, as we follow more of a 1E/2E approach. It [I]is[/I] a bit more complex, but not much: Your character level is based on total XP. You get HP and feats based on character level. Everyone gets d8 for hp. Your class levels for two or three classes is based on your total XP divided by the number of classes. You gain class features (other than feats/ASI) by class level. Fighters and Rogues get their additional ASI by class level not character level. You gain (or lose!!!) hp depending on class levels: You gain hp based on the number of class levels you have in: Barbarian +2 per class level. Fighter/Paladin/Ranger +1 per class level. Sorcerer/Wizard -1 per class level. Example: You have 25000 XP total, making you character level 7. You have two classes, Fighter and Wizard, which dividing 25000 by 2 gives 12500, making you Fighter 5/ Wizard 5. You would have all the class features of a Fighter 5th level and a Wizard 5th level. Your hit points would be 7d8 + 7 * CON modifier. Technically, you would add +5 for 5 fighter levels, but also -5 for 5 wizard levels... so they cancel out. You could gain one feat at 4th character level. When you reach 28000 total XP, you would be Fighter 6/ Wizard 6, and gain the ASI for fighter 6. We've been playing this way for a while and love the extra options it gives our characters. Due to action economy, it isn't as powerful as people might think. It is definitely stronger than RAW multiclassing, but it works for our table. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When do you think a character build concept reaches maturity?
Top