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When do you throw initiative?
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<blockquote data-quote="Water Bob" data-source="post: 5605251" data-attributes="member: 92305"><p>It means "initiative", which I'm sure you figured out. And, you're not alone. It seems to lodge in a few people's craw on this board when I use it. But, hey, I like it, so I use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I don't know what "gish" means. Maybe you'll enlighten me. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>So, you agree with my initial take on it.</p><p> </p><p>The one thing that the player said that made some sense to me was the description of the Mexican Standoff: Both gladiators roll nish and enter the ring on their turns. Let's say the ring is 80' in diameter. That means that a gladitor can't charge on round 1 unless his opponent moves into the ring by 20'. If he only moves into the ring by 10', he's out of charge range unless his opponent has some Feat that allows him to move farther.</p><p> </p><p>So, what we get is both characters circling at a long distance, each not wanting to be the victim of a charge (especially if they don't have a weapon that they can use to set against the charge).</p><p> </p><p>Thus...who moves first deeper into the ring and allows themself to be the target of a charge?</p><p> </p><p>That's not a bad point the player is making.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Under d20 3.5, you can't have surprise if both sides are aware of each other.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5605251, member: 92305"] It means "initiative", which I'm sure you figured out. And, you're not alone. It seems to lodge in a few people's craw on this board when I use it. But, hey, I like it, so I use it. ;) I don't know what "gish" means. Maybe you'll enlighten me. :uhoh: So, you agree with my initial take on it. The one thing that the player said that made some sense to me was the description of the Mexican Standoff: Both gladiators roll nish and enter the ring on their turns. Let's say the ring is 80' in diameter. That means that a gladitor can't charge on round 1 unless his opponent moves into the ring by 20'. If he only moves into the ring by 10', he's out of charge range unless his opponent has some Feat that allows him to move farther. So, what we get is both characters circling at a long distance, each not wanting to be the victim of a charge (especially if they don't have a weapon that they can use to set against the charge). Thus...who moves first deeper into the ring and allows themself to be the target of a charge? That's not a bad point the player is making. Under d20 3.5, you can't have surprise if both sides are aware of each other. [/QUOTE]
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