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When do you throw initiative?
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<blockquote data-quote="JamesonCourage" data-source="post: 5605269" data-attributes="member: 6668292"><p>Well, kind of off topic, but I roll initiative for everyone (well, Enemy X, Y, and Z... literally those letters) and have the players roll initiative at the beginning of each session. That way, when a fight comes up, the tension doesn't drain out while we roll initiative (and then I plug in NPC A to Enemy X, or Monster C to Enemy Z from earlier). </p><p></p><p>As for declaring initiative? Well, I probably would when hostilities are clear. If the rules are "as soon as you step into the arena, it's on" then I'd count initiative when they step in.</p><p></p><p>If Conan is the same as 3.5 in this regard, remind your player that he can ready an action to charge. He doesn't get the +2 bonus to attack (he still takes the hit to AC), and he can only move his base speed (not double it). It's called a partial charge.</p><p></p><p>What this allows, though, is for him to move out 30 feet, and ready a charge if the enemy comes within range (probably 30-40 feet). When the enemy charges, he's interrupted by the first player's readied action, which let's him charge the enemy (after factoring in the -2 AC).</p><p></p><p>And, as far as I know, "gish" means some sort of hybrid warrior / spellcaster. Not sure why it's used, but I think any build that combines the two concepts is a "gish". I might be wrong.</p><p></p><p>Last side note: your players are in an arena? Sounds like fun!</p><p></p><p>As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5605269, member: 6668292"] Well, kind of off topic, but I roll initiative for everyone (well, Enemy X, Y, and Z... literally those letters) and have the players roll initiative at the beginning of each session. That way, when a fight comes up, the tension doesn't drain out while we roll initiative (and then I plug in NPC A to Enemy X, or Monster C to Enemy Z from earlier). As for declaring initiative? Well, I probably would when hostilities are clear. If the rules are "as soon as you step into the arena, it's on" then I'd count initiative when they step in. If Conan is the same as 3.5 in this regard, remind your player that he can ready an action to charge. He doesn't get the +2 bonus to attack (he still takes the hit to AC), and he can only move his base speed (not double it). It's called a partial charge. What this allows, though, is for him to move out 30 feet, and ready a charge if the enemy comes within range (probably 30-40 feet). When the enemy charges, he's interrupted by the first player's readied action, which let's him charge the enemy (after factoring in the -2 AC). And, as far as I know, "gish" means some sort of hybrid warrior / spellcaster. Not sure why it's used, but I think any build that combines the two concepts is a "gish". I might be wrong. Last side note: your players are in an arena? Sounds like fun! As always, play what you like :) [/QUOTE]
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