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When do you throw initiative?
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<blockquote data-quote="Water Bob" data-source="post: 5605314" data-attributes="member: 92305"><p>I'm not sure I totally agree with that. I like to keep the game in "scenes" as long as possible. But, at the point where agression is probable (as with entering the gladiator ring) or imminent (as when a player or NPC declares an attack), that's where I think nish should be thrown.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Agreed.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>This is extremely helpful! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Thanks!</p><p> </p><p>I'm still learning 3.5. We've only had 4 game sessions. I'm an old hand at 1E and 2E (but that was a long time ago). 3.5 E is new to all of us (my group). We're trying to "get it right".</p><p> </p><p>I see I'm not using the Ready action properly (or, at all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ). That should have been my response to my player when he spoke of the character who lost nish being able to get the first strike in by Charging (what he called "stealing the nish").</p><p> </p><p><span style="color: green">Again...that's a very helpful comment. Thanks.</span></p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>One of my players, long ago (decades), starting using it. And, it stuck with our group. I'm not sure where he got it, but I've seen it a few times on the net, on different forums, from time to time. So, I know he didn't just "make it up". </p><p> </p><p>He probably heard it somewhere playing with a different group.</p><p> </p><p>I do find it strange how some people take such offense to it. Cracks me up--the irony, you know? Groups use all sorts of short-cut words, and even the game, itself, uses acronyms (remember THAC0?) and such, that is seems strange to me that some people would have such a reaction to "initiative" being shortened to "nish".</p><p> </p><p>But, they do. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p> </p><p> </p><p> </p><p></p><p> </p><p>Thank you, sir. I actually get paid by the board to come up with topics like this and keep the conversation lively. I'm a forum shill, so to speak.</p><p> </p><p>(Just kidding, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Interesting. So, you have the players roll nish at the beginning of each session and use it for any/all combat that happens during that session? Hm. That is interesting. I don't think it would fly in my group, though.</p><p> </p><p> </p><p></p><p> </p><p>And, the reason I don't think it would fly is that, in my short experience with 3.5 and much longer experience gaming over the years, my players like the nish roll. Heck, I've got one right now asking me to roll nish every combat round like we used to do using the optional rule 2E (I like 3.5's method of rolling it once at the start of each combat.) </p><p> </p><p>I find that there's a sense of anticipation when nish is thrown.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Wow. That's exceptionally helpful, too. Thanks. I will tell my players this. They're not used to the "Ready" action because it's a new concept in 3.5. There was not such a rule in 1E or 2E.</p><p> </p><p><span style="color: green">Thanks for that.</span> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p> </p><p> </p><p></p><p> </p><p>Hm... Never heard of it, before.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>So far, the campaign has been exceptional, overall. During yesterday's game session, I wasn't as "on" as I have been during the other sessions. Therefore, what should have been an EXCEPTIONAL game turned out to be a servicable, OK, "filler" type game. </p><p> </p><p>But, we're also spending some game time learning the rules. New situations are popping up, and we've got to struggle through the learning curve.</p><p> </p><p>I changed the circumstances of the event that happened in my game to both make the example shorter and serve the question in the OP better. But, if you are interested in the actual game event that this question sprouted from, look here: <a href="http://www.enworld.org/forum/general-rpg-discussion/307920-how-do-you-get-your-players-creatively-describe-their-combat-actions.html#post5605126" target="_blank"> At This Post.</a></p><p> </p><p> </p><p> </p><p></p><p> </p><p>Of course! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 5605314, member: 92305"] I'm not sure I totally agree with that. I like to keep the game in "scenes" as long as possible. But, at the point where agression is probable (as with entering the gladiator ring) or imminent (as when a player or NPC declares an attack), that's where I think nish should be thrown. Agreed. This is extremely helpful! :) Thanks! I'm still learning 3.5. We've only had 4 game sessions. I'm an old hand at 1E and 2E (but that was a long time ago). 3.5 E is new to all of us (my group). We're trying to "get it right". I see I'm not using the Ready action properly (or, at all :confused: ). That should have been my response to my player when he spoke of the character who lost nish being able to get the first strike in by Charging (what he called "stealing the nish"). [COLOR=green]Again...that's a very helpful comment. Thanks.[/COLOR] One of my players, long ago (decades), starting using it. And, it stuck with our group. I'm not sure where he got it, but I've seen it a few times on the net, on different forums, from time to time. So, I know he didn't just "make it up". He probably heard it somewhere playing with a different group. I do find it strange how some people take such offense to it. Cracks me up--the irony, you know? Groups use all sorts of short-cut words, and even the game, itself, uses acronyms (remember THAC0?) and such, that is seems strange to me that some people would have such a reaction to "initiative" being shortened to "nish". But, they do. B-) Thank you, sir. I actually get paid by the board to come up with topics like this and keep the conversation lively. I'm a forum shill, so to speak. (Just kidding, of course. ;) ) Interesting. So, you have the players roll nish at the beginning of each session and use it for any/all combat that happens during that session? Hm. That is interesting. I don't think it would fly in my group, though. And, the reason I don't think it would fly is that, in my short experience with 3.5 and much longer experience gaming over the years, my players like the nish roll. Heck, I've got one right now asking me to roll nish every combat round like we used to do using the optional rule 2E (I like 3.5's method of rolling it once at the start of each combat.) I find that there's a sense of anticipation when nish is thrown. Wow. That's exceptionally helpful, too. Thanks. I will tell my players this. They're not used to the "Ready" action because it's a new concept in 3.5. There was not such a rule in 1E or 2E. [COLOR=green]Thanks for that.[/COLOR] :D Hm... Never heard of it, before. So far, the campaign has been exceptional, overall. During yesterday's game session, I wasn't as "on" as I have been during the other sessions. Therefore, what should have been an EXCEPTIONAL game turned out to be a servicable, OK, "filler" type game. But, we're also spending some game time learning the rules. New situations are popping up, and we've got to struggle through the learning curve. I changed the circumstances of the event that happened in my game to both make the example shorter and serve the question in the OP better. But, if you are interested in the actual game event that this question sprouted from, look here: [URL=http://www.enworld.org/forum/general-rpg-discussion/307920-how-do-you-get-your-players-creatively-describe-their-combat-actions.html#post5605126] At This Post.[/url] Of course! :cool: [/QUOTE]
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