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When do you throw initiative?
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<blockquote data-quote="JamesonCourage" data-source="post: 5605320" data-attributes="member: 6668292"><p>No, once the first combat ends, we roll initiative for the next combat (since the end of combat is wrapping up tension, so it's a good place to roll it for us). I probably should have clarified that.</p><p></p><p></p><p> </p><p>There definitely can be that sense. "I need to roll high so I can mess this mofo up" is a common enough feeling that I see the appeal to waiting. I just didn't like the "[long lead up to fight], [dramatic story fight about to happen], [interrupted to roll initiative]" feel of things. It felt out of place to me. But, I definitely don't mind it at the beginning, either. No GM I've played with rolls initiative at the beginning like I do. </p><p> </p><p></p><p> </p><p>It's pretty useful. Our group didn't know about it for about a year of playing.</p><p> </p><p></p><p></p><p>I'm not really a fan of it, but I don't dislike it. Off topic again: one of my friend's nick names is Nish. I don't call him it, but he has a whole social circle of some 30 people who do. I showed him one of your titles here once that mentioned Nish and he was super curious.</p></blockquote><p>So far, the campaign has been exceptional, overall. During yesterday's game session, I wasn't as "on" as I have been during the other sessions. Therefore, what should have been an EXCEPTIONAL game turned out to be a servicable, OK, "filler" type game. </p><p> </p><p>But, we're also spending some game time learning the rules. New situations are popping up, and we've got to struggle through the learning curve.</p><p> </p><p>I changed the circumstances of the event that happened in my game to both make the example shorter and serve the question in the OP better. But, if you are interested in the actual game event that this question sprouted from, look here: <a href="http://www.enworld.org/forum/general-rpg-discussion/307920-how-do-you-get-your-players-creatively-describe-their-combat-actions.html#post5605126" target="_blank"> At This Post.</a></p><p> </p><p>I'll probably check it out sometime. Love Conan, so the idea of a Cimmerian barbarian in an arena is greatly appealing to me. Never played the RPG, though. I've heard your glowing reports, however!</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[/QUOTE]</p>
[QUOTE="JamesonCourage, post: 5605320, member: 6668292"] No, once the first combat ends, we roll initiative for the next combat (since the end of combat is wrapping up tension, so it's a good place to roll it for us). I probably should have clarified that. There definitely can be that sense. "I need to roll high so I can mess this mofo up" is a common enough feeling that I see the appeal to waiting. I just didn't like the "[long lead up to fight], [dramatic story fight about to happen], [interrupted to roll initiative]" feel of things. It felt out of place to me. But, I definitely don't mind it at the beginning, either. No GM I've played with rolls initiative at the beginning like I do. It's pretty useful. Our group didn't know about it for about a year of playing. I'm not really a fan of it, but I don't dislike it. Off topic again: one of my friend's nick names is Nish. I don't call him it, but he has a whole social circle of some 30 people who do. I showed him one of your titles here once that mentioned Nish and he was super curious. [/QUOTE]So far, the campaign has been exceptional, overall. During yesterday's game session, I wasn't as "on" as I have been during the other sessions. Therefore, what should have been an EXCEPTIONAL game turned out to be a servicable, OK, "filler" type game. But, we're also spending some game time learning the rules. New situations are popping up, and we've got to struggle through the learning curve. I changed the circumstances of the event that happened in my game to both make the example shorter and serve the question in the OP better. But, if you are interested in the actual game event that this question sprouted from, look here: [URL=http://www.enworld.org/forum/general-rpg-discussion/307920-how-do-you-get-your-players-creatively-describe-their-combat-actions.html#post5605126] At This Post.[/url] I'll probably check it out sometime. Love Conan, so the idea of a Cimmerian barbarian in an arena is greatly appealing to me. Never played the RPG, though. I've heard your glowing reports, however! :) [/QUOTE]
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