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When do you throw initiative?
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<blockquote data-quote="Water Bob" data-source="post: 5605366" data-attributes="member: 92305"><p>Ah. I see.</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Have you considered pre-rolling all the NPC nish throws? You could just tack a note next to each monster or NPC showing it's nish roll the first time it enters combat.</p><p> </p><p>Then, when a combat situation occurs, you only have to roll the nish for the players. The players get that "anticipation" without the "long lead up to a fight" you mention.</p><p> </p><p>I don't think I like the player knowing where he'll be, nish-wise, in a fight, too far ahead of where the fight will occur. It seems too much of an invitation to "meta-game" and use information outside of the game to his advantage--especially in planning ahead.</p><p> </p><p>On the other side of things, I do see where rolling early and forgetting about it lends itself to smoother story telling.</p><p> </p><p>Question: If you don't have a combat encounter, do the throws made at the beginning of that game session roll over to the next? In other words, does a character keep his nish throw until he uses it? Or, if there is no combat encounter, does a player get to re-roll his nish at the start of the next game?</p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yeah, I love the game--the actual rules and the "universe".</p><p> </p><p>From a rules standpoint, I haven't seen another 3.5E clone that I like better, and I've looked at a ton of them, including Pathfinder, Theives World, Game of Thrones, The Black Company, regular D&D, etc.</p><p> </p><p>The guys who wrote the 2E Conan game really hit the nail on the head, imo. They seem to "fix" everything I thought was "wrong" with standard 3.5 D&D, and I think they did a better job than the Pathfinder guys did. I'd like to use these rules in other universes.</p><p> </p><p>And, speaking of the universe, I am a huge Conan fan. Love the books, even the pastiches. Played the MMO. And, I even got started reading the Conan comics--the first time I've read comics since I was in Jr. High School, riding my bike to the local 7-11 to pick up a Coke and the latest X-Men issue.</p><p> </p><p>The game has its detractors, like all games do, but, again, I think it's fantastic.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5605366, member: 92305"] Ah. I see. Have you considered pre-rolling all the NPC nish throws? You could just tack a note next to each monster or NPC showing it's nish roll the first time it enters combat. Then, when a combat situation occurs, you only have to roll the nish for the players. The players get that "anticipation" without the "long lead up to a fight" you mention. I don't think I like the player knowing where he'll be, nish-wise, in a fight, too far ahead of where the fight will occur. It seems too much of an invitation to "meta-game" and use information outside of the game to his advantage--especially in planning ahead. On the other side of things, I do see where rolling early and forgetting about it lends itself to smoother story telling. Question: If you don't have a combat encounter, do the throws made at the beginning of that game session roll over to the next? In other words, does a character keep his nish throw until he uses it? Or, if there is no combat encounter, does a player get to re-roll his nish at the start of the next game? Yeah, I love the game--the actual rules and the "universe". From a rules standpoint, I haven't seen another 3.5E clone that I like better, and I've looked at a ton of them, including Pathfinder, Theives World, Game of Thrones, The Black Company, regular D&D, etc. The guys who wrote the 2E Conan game really hit the nail on the head, imo. They seem to "fix" everything I thought was "wrong" with standard 3.5 D&D, and I think they did a better job than the Pathfinder guys did. I'd like to use these rules in other universes. And, speaking of the universe, I am a huge Conan fan. Love the books, even the pastiches. Played the MMO. And, I even got started reading the Conan comics--the first time I've read comics since I was in Jr. High School, riding my bike to the local 7-11 to pick up a Coke and the latest X-Men issue. The game has its detractors, like all games do, but, again, I think it's fantastic. [/QUOTE]
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