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When do you throw initiative?
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<blockquote data-quote="Water Bob" data-source="post: 5605429" data-attributes="member: 92305"><p>I've been using the term "nish" for as long. We were using it when the 1E Fiend Folio came out.</p><p> </p><p>I don't remember fighting an Githyanki's that often back then. Maybe once, because they were on the cover of the book. But, if we did, it was a long time ago.</p><p> </p><p>And, with all the people I've played with, I've never heard them called "gish".</p><p> </p><p>Although I like it and will probably call them that if I ever play D&D again! <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>To The Hilt is one of the two or three Combat Maneuvers that I rule as illegal in my game (it's the only one from the core rulebook). The reason is that is mixes actual wounds with an abstract wound system, and the two don't mix well.</p><p> </p><p>For example, an NPC could use To The Hilt on a player. The player would take some damage and be considered as having a sword stuck all the way through him.</p><p> </p><p>Then, in one night of resting--just 8 hours--that damage can be healed.</p><p> </p><p>Isn't that ridiculous that a person can have a sword through shoved completely through their torso, and they're completely healed, using only bed rest and maybe a clean bandage, after one night's rest?</p><p> </p><p>Ludicrous.</p><p> </p><p>Or, let's say that the character wasn't completely healed. As the game is designed (as all D&D is designed), if a character as at least 1 HP he's just as healthy and capable as he is when he has his full 80 HP.</p><p> </p><p>So, the thought of a sword being thrust through the torso of a character, and the character not being dropped to 0 HP or less, is crazy to me.</p><p> </p><p>So, I outlawed that manuever.</p><p> </p><p> </p><p> </p><p>Still, there are a lot of fine maneuvers in Conan. Pantherish Twist, for example, allows a character who is flanked by two foes to roll DEX checks against them. If the character beats both of them, he twists out of the way as they attack, and the two flankers actually attack each other!</p><p> </p><p>If the character wins just one of the DEX rolls, then just one attack occurs while the foe who won the DEX check still attack the character.</p><p> </p><p>That's one of the fun ones.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5605429, member: 92305"] I've been using the term "nish" for as long. We were using it when the 1E Fiend Folio came out. I don't remember fighting an Githyanki's that often back then. Maybe once, because they were on the cover of the book. But, if we did, it was a long time ago. And, with all the people I've played with, I've never heard them called "gish". Although I like it and will probably call them that if I ever play D&D again! B-) To The Hilt is one of the two or three Combat Maneuvers that I rule as illegal in my game (it's the only one from the core rulebook). The reason is that is mixes actual wounds with an abstract wound system, and the two don't mix well. For example, an NPC could use To The Hilt on a player. The player would take some damage and be considered as having a sword stuck all the way through him. Then, in one night of resting--just 8 hours--that damage can be healed. Isn't that ridiculous that a person can have a sword through shoved completely through their torso, and they're completely healed, using only bed rest and maybe a clean bandage, after one night's rest? Ludicrous. Or, let's say that the character wasn't completely healed. As the game is designed (as all D&D is designed), if a character as at least 1 HP he's just as healthy and capable as he is when he has his full 80 HP. So, the thought of a sword being thrust through the torso of a character, and the character not being dropped to 0 HP or less, is crazy to me. So, I outlawed that manuever. Still, there are a lot of fine maneuvers in Conan. Pantherish Twist, for example, allows a character who is flanked by two foes to roll DEX checks against them. If the character beats both of them, he twists out of the way as they attack, and the two flankers actually attack each other! If the character wins just one of the DEX rolls, then just one attack occurs while the foe who won the DEX check still attack the character. That's one of the fun ones. [/QUOTE]
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