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When do you throw initiative?
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<blockquote data-quote="Dausuul" data-source="post: 5606241" data-attributes="member: 58197"><p>Or, two people who are under no strong time pressure, each want every possible advantage (as you surely would in a fight for your life), and are operating in a world where the "physics" leads to such outcomes.</p><p></p><p>The real problem here is the nature of readied actions. The way the ready rules work, if you let your opponent make the first move, you get the first attack. So, absent an irate MC with crossbowmen, there's no incentive to make the first move. No amount of squirming can get around the fact that a readied action happens before the event that triggers it.</p><p></p><p>(Incidentally, this discussion has given me some very interesting thoughts on how to approach readied actions in my own game system. I think the "gladiator problem" is a good test case for any initiative system; if two gladiators using optimal strategies end up in a Mexican standoff, the system needs work.)</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5606241, member: 58197"] Or, two people who are under no strong time pressure, each want every possible advantage (as you surely would in a fight for your life), and are operating in a world where the "physics" leads to such outcomes. The real problem here is the nature of readied actions. The way the ready rules work, if you let your opponent make the first move, you get the first attack. So, absent an irate MC with crossbowmen, there's no incentive to make the first move. No amount of squirming can get around the fact that a readied action happens before the event that triggers it. (Incidentally, this discussion has given me some very interesting thoughts on how to approach readied actions in my own game system. I think the "gladiator problem" is a good test case for any initiative system; if two gladiators using optimal strategies end up in a Mexican standoff, the system needs work.) [/QUOTE]
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