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When do you throw initiative?
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<blockquote data-quote="Water Bob" data-source="post: 5606586" data-attributes="member: 92305"><p>This is a very good point. D&D has always been one of the most rules heavy RPGs ever written.</p><p> </p><p>I actually like both. I see the fun in "rules light". Classic Traveller is one of my all-time favorite games, and you can't get much more rules-light than that game.</p><p> </p><p>But, I love D&D, too. All the crunch and growth from its wargame roots can be quite fun as well.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>There is one way to "fix" the gladitorial problem, as it's becoming know. I'm surprised that nobody hasn't mentioned it yet.</p><p> </p><p>Instead of throwing nish before the gladiators enter the ring, keep them in "scenes". That's the same as doing it "rules light".</p><p> </p><p>When you're in "scenes", you're not locked to exact movement rates and what not. You say that you want your character to move over <em>here</em>, and the GM says, "OK, but you get about half way, and <em>this</em> happens."</p><p> </p><p>At that point is usually where nish is thrown, and we go into combat rounds.</p><p> </p><p>Thus, the players of the gladiators could move their characters, pander to the crowd, and move around as they want, under the GM's guidance, until someone says, "OK, my character screams a battle cry and charges him!"</p><p> </p><p>At that point, you roll nish and go into combat rounds.</p><p> </p><p>That's really the best "fix" for the perceived problem, I think. What I don't like about it is that a gladiator can get caught flat-footed in the ring, and I think he's probably knowing that he's about to get into a fight and ready for it.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5606586, member: 92305"] This is a very good point. D&D has always been one of the most rules heavy RPGs ever written. I actually like both. I see the fun in "rules light". Classic Traveller is one of my all-time favorite games, and you can't get much more rules-light than that game. But, I love D&D, too. All the crunch and growth from its wargame roots can be quite fun as well. There is one way to "fix" the gladitorial problem, as it's becoming know. I'm surprised that nobody hasn't mentioned it yet. Instead of throwing nish before the gladiators enter the ring, keep them in "scenes". That's the same as doing it "rules light". When you're in "scenes", you're not locked to exact movement rates and what not. You say that you want your character to move over [I]here[/I], and the GM says, "OK, but you get about half way, and [I]this[/I] happens." At that point is usually where nish is thrown, and we go into combat rounds. Thus, the players of the gladiators could move their characters, pander to the crowd, and move around as they want, under the GM's guidance, until someone says, "OK, my character screams a battle cry and charges him!" At that point, you roll nish and go into combat rounds. That's really the best "fix" for the perceived problem, I think. What I don't like about it is that a gladiator can get caught flat-footed in the ring, and I think he's probably knowing that he's about to get into a fight and ready for it. [/QUOTE]
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