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When do you throw initiative?
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<blockquote data-quote="Water Bob" data-source="post: 5607462" data-attributes="member: 92305"><p>I've thought about this before, but I decided against it because I figured the monsters and NPCs would get nish more often than the PCs.</p><p> </p><p>Players have their characters enter a dungeon, so to say. They don't know what to expect. As GM, I know that there's a spider on the ceiling, ready to pop down on the first PC who walks through the threshold.</p><p> </p><p>The PC walks through, the spider falls on him, and bam, the spider has nish.</p><p> </p><p>So, I kept the throws.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Understand where you are coming from, but how do you handle this situation:</p><p> </p><p>The PCs enter a room and the DM describes four goblins in a corner rolling dice. The PCs immediately charge the gobbies, so you give the PC's nish.</p><p> </p><p>Seeing his first two buddies die horribly at the hands of the PCs, one of the two gobbies, on his turn, takes off, running. That's it. He's outta there.</p><p> </p><p>Now, you have a situation where a character who did not have nish will have to have nish since he is the lead in a chase.</p><p> </p><p>Do you take nish away from the players?</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>Because nish is a back-n-forth proposition, I don't think taking nish away from the players is necessary. Just keep the same order and run the chase.</p><p> </p><p>Maybe you play it differently, though.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5607462, member: 92305"] I've thought about this before, but I decided against it because I figured the monsters and NPCs would get nish more often than the PCs. Players have their characters enter a dungeon, so to say. They don't know what to expect. As GM, I know that there's a spider on the ceiling, ready to pop down on the first PC who walks through the threshold. The PC walks through, the spider falls on him, and bam, the spider has nish. So, I kept the throws. Understand where you are coming from, but how do you handle this situation: The PCs enter a room and the DM describes four goblins in a corner rolling dice. The PCs immediately charge the gobbies, so you give the PC's nish. Seeing his first two buddies die horribly at the hands of the PCs, one of the two gobbies, on his turn, takes off, running. That's it. He's outta there. Now, you have a situation where a character who did not have nish will have to have nish since he is the lead in a chase. Do you take nish away from the players? Because nish is a back-n-forth proposition, I don't think taking nish away from the players is necessary. Just keep the same order and run the chase. Maybe you play it differently, though. [/QUOTE]
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