When does a Bleakborn die?

Lopke_Quasath

First Post
The Bleakborn, from Libris Morties pg. 86, can't die very easily. Or am I missing something?

According to its Contigent Healing, even when reduced to 0 or less hp it is not destroyed! It will start healing again once a living creature is within 30 ft.

So, it seems the only thing that can destroy it is a turn attempt that doubles its HD (that would be 16HD when doubled) and blasts it away (or a Greater Turning). Seems pretty damn impossible for CR 7.

Is this right?

Cheers
 

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Disintegrate works. Any creature reduced to 0 or fewer hit points by the spell is destroyed, even if it would normally survive at negative hit points. But again that's a big gun to use against a CR 7.
 

Lopke_Quasath said:
So, it seems the only thing that can destroy it is a turn attempt that doubles its HD (that would be 16HD when doubled) and blasts it away (or a Greater Turning). Seems pretty damn impossible for CR 7.

Is this right?
Some things should not be killable. If you are in a hurry, you beat the snot out of it and move on. You've still beat the encounter. If you are not in a hurry, you dig a hole outside of the regen radius and bury the fragging thing.

Nowhere near impossible. Not like the thing keeps swinging on you with a 4 for 1 power attatck like the frenzied berserker at -400 HP.
 

They're supposed to be very difficult to permanently put down. That's the fun of the creatures. The PCs knock the last one down, figuring "That's it, we're done." And then they keep taking damage. Suddenly, it becomes a puzzle - what do you do with these bodies that keep hurting you? You either get away, in which case it becomes someone else's problem later, or you try and figure out a way to permanently disable them. I think they're an entertaining encounter, personally.

So much so that a region of my homebrew game is infested with the things. Not as powerful, obviously, but they do the heat-draining-even-after-death thing. That way, when the barbarians warn you not to go into the mountains, and the party doesn't listen, you get the impression that something dangerous is going on.
 

SteelDraco said:
They're supposed to be very difficult to permanently put down. That's the fun of the creatures. The PCs knock the last one down, figuring "That's it, we're done." And then they keep taking damage. Suddenly, it becomes a puzzle - what do you do with these bodies that keep hurting you? You either get away, in which case it becomes someone else's problem later, or you try and figure out a way to permanently disable them. I think they're an entertaining encounter, personally.

For the DM or for the players?

Actually, I think we all got pretty stinkin' tired of smacking these things down & picking them back up over and over, on both sides. Our DM finally ruled that we could CDG them when they were down with cold and/or divine damage. Our sorcerer was well into her 1st-level spell slots with Ray of Frost and Disrupt Undead spells before we finally put these *)&$#^& things to bed. :\

Oh, and I think it was the psychic warrior who got the idea of dismembering one & separating the parts. Please don't ask how that worked out. :confused:
 

Thanks for your comments. OK, so hard to kill but not impossible...just time consuming ;)

frankthedm, one question. When you say dig a hole, you mean dig a 30ft hole or deeper (outside the radius of their heat-draining) and toss the corpse in?
 

Lopke_Quasath said:
Thanks for your comments. OK, so hard to kill but not impossible...just time consuming ;)

frankthedm, one question. When you say dig a hole, you mean dig a 30ft hole or deeper (outside the radius of their heat-draining) and toss the corpse in?
depends how strong it is. You dig the hole, drop the offender in, then apply enough rocks to achieve the "can't dig yourself out of" of a cave in, then fill the rest in with dirt. The rocks and dirt should block line of effect well enough.
 

In Return of the Tomb of Horrors, where the monster originally appeared in 2d. ed, a good solution was, in my opinion, to just throw them into the bottomless pits in the city.

Outside that campaign setting, it's not that easy.
 

Some ideas.

Unless advanced in HDs, Undeath to Death will work, too.

Trusting it to some friendly creature with cold immunity, say, silver dragon, could be another solution.

And finally, Bag of Holding + Portable Hole trick may work to make it permanently lost.
 

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