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When does a DM Cheat?
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<blockquote data-quote="dren" data-source="post: 753108" data-attributes="member: 5176"><p><strong>Bow to the Will of the Dice..........</strong></p><p></p><p>Fudge dice rolls - nah - I don't use dice roll, I just determine the number at a my whim, which includes things like monster stats, damage done, wandering monsters, etc</p><p></p><p>Oh yeah, I really don't use rules either. they can change at any time depending upon how I feel about the player. If they bring me chocolate or cash in small unmarked bills, they usually do fine.</p><p></p><p><End Sarcasm, here></p><p></p><p>No, wait a second. I'm sorry, that only happens in my dream games, because players usually care if you don't jerk them around. Being honest with them is better in the long run. As a DM you can bend game reality, which should enable you to get around anything without fudging dice rolls or cheating. </p><p></p><p>If something went horribly wrong, say to the players, ooops, I MADE A MISTAKE. Hit the re-wind button, and re-play the scenario. Have a celestial raise them. Let them awake from a dream. It was all foreshadowing events. A high level cleric casts reverse time. Etc...</p><p></p><p>It's taken me 10+ years to be a reasonably "fair" (I won't say good) DM, 90% of the time if there's a problem, it's mine because I misplanned the thing. But whatever the dice say, they rule the game. </p><p></p><p>A DM is another kind of player, the dice are the only god the game has ever needed. The more I play, the more I learn to trust the game completely to the dice. Whatever happens, guess what, it's still only a game!</p></blockquote><p></p>
[QUOTE="dren, post: 753108, member: 5176"] [b]Bow to the Will of the Dice..........[/b] Fudge dice rolls - nah - I don't use dice roll, I just determine the number at a my whim, which includes things like monster stats, damage done, wandering monsters, etc Oh yeah, I really don't use rules either. they can change at any time depending upon how I feel about the player. If they bring me chocolate or cash in small unmarked bills, they usually do fine. <End Sarcasm, here> No, wait a second. I'm sorry, that only happens in my dream games, because players usually care if you don't jerk them around. Being honest with them is better in the long run. As a DM you can bend game reality, which should enable you to get around anything without fudging dice rolls or cheating. If something went horribly wrong, say to the players, ooops, I MADE A MISTAKE. Hit the re-wind button, and re-play the scenario. Have a celestial raise them. Let them awake from a dream. It was all foreshadowing events. A high level cleric casts reverse time. Etc... It's taken me 10+ years to be a reasonably "fair" (I won't say good) DM, 90% of the time if there's a problem, it's mine because I misplanned the thing. But whatever the dice say, they rule the game. A DM is another kind of player, the dice are the only god the game has ever needed. The more I play, the more I learn to trust the game completely to the dice. Whatever happens, guess what, it's still only a game! [/QUOTE]
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