Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
When does a DM Cheat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jdavis" data-source="post: 754726" data-attributes="member: 8704"><p>my personal guidelines to DM's fudging rolls.</p><p></p><p>Rule 1: Never ever ever let on that a roll has been fudged or a encounter has been changed or that anything abnormal has happened. If you have to fudge a roll to stop a TPK then do it and get on with the game, keep your mouth shut about it and never ever let the players know about it. Two things can happen if you do and they are both bad, the first is that the players start expecting you to "Guardian Angel" their characters when they are in trouble and stop thinking there is a risk of dying in the game or they start to think the DM fudges every roll and is leading the game by the nose. A good DM will keep his mouth shut about what goes on behind the screen. Even if players know that you will fudge a roll from time to time they still don't need to know which rolls they are. A good magician never lets on how he does his magic.</p><p></p><p>Rule 2: The DM cannot win the game. I hate it when I hear about DM's who think it is them against the characters, the DM is also the judge and the referee they can't play to win against the PCs. If you are the DM and you are playing against the PC's then you will end up cheating which is different than DM fudging in so many ways.</p><p></p><p>Rule 3: Don't make a habit of it. Changing a roll should only be done if there are dire consequences to the game, or to fix a DM mistake in game design (such as creating too powerful of a encounter for the party and not catching it until combat has started). There is a big difference in fudging a spot roll so the characters get a clue they might of missed and fudging a attack roll in order to stop a campaign ending TPK.</p><p></p><p>Rule 4: Keep the game fun. Every DM judgement should involve keeping the game entertaining for the players. If the players are not having fun then the DM is not doing a good job.</p></blockquote><p></p>
[QUOTE="jdavis, post: 754726, member: 8704"] my personal guidelines to DM's fudging rolls. Rule 1: Never ever ever let on that a roll has been fudged or a encounter has been changed or that anything abnormal has happened. If you have to fudge a roll to stop a TPK then do it and get on with the game, keep your mouth shut about it and never ever let the players know about it. Two things can happen if you do and they are both bad, the first is that the players start expecting you to "Guardian Angel" their characters when they are in trouble and stop thinking there is a risk of dying in the game or they start to think the DM fudges every roll and is leading the game by the nose. A good DM will keep his mouth shut about what goes on behind the screen. Even if players know that you will fudge a roll from time to time they still don't need to know which rolls they are. A good magician never lets on how he does his magic. Rule 2: The DM cannot win the game. I hate it when I hear about DM's who think it is them against the characters, the DM is also the judge and the referee they can't play to win against the PCs. If you are the DM and you are playing against the PC's then you will end up cheating which is different than DM fudging in so many ways. Rule 3: Don't make a habit of it. Changing a roll should only be done if there are dire consequences to the game, or to fix a DM mistake in game design (such as creating too powerful of a encounter for the party and not catching it until combat has started). There is a big difference in fudging a spot roll so the characters get a clue they might of missed and fudging a attack roll in order to stop a campaign ending TPK. Rule 4: Keep the game fun. Every DM judgement should involve keeping the game entertaining for the players. If the players are not having fun then the DM is not doing a good job. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
When does a DM Cheat?
Top