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When does a TPK occur?
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<blockquote data-quote="Lanefan" data-source="post: 6979923" data-attributes="member: 29398"><p>The only full TPK I've ever had happened when an already-weakened party entered a room and the party's number one warrior - who was in good condition and leading the group - was immediately psyonically controlled by an undead enemy. He simply chopped down the rest of the party as they arrived, with help from his controller, then was kept as a near-mindless slave until he died of thirst a week or so later. This would count as a "sub-boss fight".</p><p></p><p>I've had two near-TPKs. One was, again, when a powerful party member was turned against the party...this time by a party NPC who was in fact an enemy out to kill 'em all once they'd got her close enough to the adventure's goal that she could finish on her own. The charmed (well, dominated) guy; a Bard with a lot of Thiefly abilities, would call a party member over to check out something he'd found - always, conveniently, just out of sight of the main group - then strike without warning. He got half the party before the rest of 'em wised up; and if they hadn't got suspicious he could easily have got 'em all. (best of all, the spy NPC then helped finish him off; earning herself loads of trust which she used to good effect later...) This would count as a ... not quite sure what, actually; so "other".</p><p></p><p>The other one was a situation where the party ignored lots of fairly obvious warnings along the lines of "abandon hope all ye who enter here" and entered here anyway. Three massive demons appear - vastly outgunning what was a fairly powerful and large party - and lay waste to the place; meanwhile the roof caves in behind to prevent escape. The only reason it wasn't a total TPK is that the module has the character who triggers all this teleport to a random location elsewhere; also someone else managed to teleport out of there on their own. This would, I suppose, count as a "trap" which I just realized I forgot to vote for.</p><p></p><p>Lan-"all in all, however, in my experience while individual characters can often die on a whim there may be nothing in this universe more resilient than an adventuring party taken as a whole"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6979923, member: 29398"] The only full TPK I've ever had happened when an already-weakened party entered a room and the party's number one warrior - who was in good condition and leading the group - was immediately psyonically controlled by an undead enemy. He simply chopped down the rest of the party as they arrived, with help from his controller, then was kept as a near-mindless slave until he died of thirst a week or so later. This would count as a "sub-boss fight". I've had two near-TPKs. One was, again, when a powerful party member was turned against the party...this time by a party NPC who was in fact an enemy out to kill 'em all once they'd got her close enough to the adventure's goal that she could finish on her own. The charmed (well, dominated) guy; a Bard with a lot of Thiefly abilities, would call a party member over to check out something he'd found - always, conveniently, just out of sight of the main group - then strike without warning. He got half the party before the rest of 'em wised up; and if they hadn't got suspicious he could easily have got 'em all. (best of all, the spy NPC then helped finish him off; earning herself loads of trust which she used to good effect later...) This would count as a ... not quite sure what, actually; so "other". The other one was a situation where the party ignored lots of fairly obvious warnings along the lines of "abandon hope all ye who enter here" and entered here anyway. Three massive demons appear - vastly outgunning what was a fairly powerful and large party - and lay waste to the place; meanwhile the roof caves in behind to prevent escape. The only reason it wasn't a total TPK is that the module has the character who triggers all this teleport to a random location elsewhere; also someone else managed to teleport out of there on their own. This would, I suppose, count as a "trap" which I just realized I forgot to vote for. Lan-"all in all, however, in my experience while individual characters can often die on a whim there may be nothing in this universe more resilient than an adventuring party taken as a whole"-efan [/QUOTE]
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