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When does CN become CE?
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<blockquote data-quote="Wulf Ratbane" data-source="post: 454808" data-attributes="member: 94"><p>I have just a couple of comments. I lean towards DocM's view of things.</p><p></p><p>First of all, there's no reason the DM ever has to tell the players their alignments. The alignment the player writes down on his character sheet is a starting point, as someone else said, but ultimately it is meaningless. A PC's alignment is the purview of the DM. YOU decide.</p><p></p><p>Never tell a player, "You can't do that, it's against your alignment." Don't let alignments dictate your players actions, let their actions dictate their alignment. </p><p></p><p>Now, about that holy sword. We can imagine the sword draws its power from some holy source, yes? This is why it grants that negative level to evil characters. Somehow, someway, the sword KNOWS the heart of its wielder, even if it is not an intelligent sword per se. So just ask yourself, honestly, how a HOLY sword will take to being used to slaughter helpless prisoners. </p><p></p><p>Finally, about those spineless "other players." These are supposed to be adventurers? The good guys? Knuckling under to the big half-orc like a bunch of boot-licking goblins?</p><p></p><p>Wait till the half-orc is sleeping, whack him with a big axe, and stack him on the big pile of dead bad guys. Coup de grace, fort save, end of subject. And if the half-orc player complains, give him a gentle reminder that he set the precedent for the guilt-free slaughter of helpless foes.</p><p></p><p></p><p>Wulf</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 454808, member: 94"] I have just a couple of comments. I lean towards DocM's view of things. First of all, there's no reason the DM ever has to tell the players their alignments. The alignment the player writes down on his character sheet is a starting point, as someone else said, but ultimately it is meaningless. A PC's alignment is the purview of the DM. YOU decide. Never tell a player, "You can't do that, it's against your alignment." Don't let alignments dictate your players actions, let their actions dictate their alignment. Now, about that holy sword. We can imagine the sword draws its power from some holy source, yes? This is why it grants that negative level to evil characters. Somehow, someway, the sword KNOWS the heart of its wielder, even if it is not an intelligent sword per se. So just ask yourself, honestly, how a HOLY sword will take to being used to slaughter helpless prisoners. Finally, about those spineless "other players." These are supposed to be adventurers? The good guys? Knuckling under to the big half-orc like a bunch of boot-licking goblins? Wait till the half-orc is sleeping, whack him with a big axe, and stack him on the big pile of dead bad guys. Coup de grace, fort save, end of subject. And if the half-orc player complains, give him a gentle reminder that he set the precedent for the guilt-free slaughter of helpless foes. Wulf [/QUOTE]
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