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When does D&D become d20M?
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<blockquote data-quote="trancejeremy" data-source="post: 2299292" data-attributes="member: 924"><p>Well, I would say never. Because I don't see one superceding one or another. They are just different takes on the class system</p><p></p><p>You could use the d20 modern basic classes in any era without any problems. (Though not all occupations would be available. And of course the problems inherent in d20 Modern, IMHO, but that's another thread...).</p><p></p><p>Conversely, most the non-magical ones would work in a game based on Earth . Why is a "Rogue" of today any different than a Rogue from 1500 or -500? Same with a fighter. </p><p>Pretty much every non d20 Modern d20 game set in modern times or the future has a class that is basically the Fighter, just renamed.</p><p></p><p>Heck, Dragonstar worked quite well and it was simply D&D with high technology. </p><p></p><p>People seem to think D&D tries to re-create medieval Earth. But to me, I don't think that was ever the case. It was just meant to duplicate (or make a game of) fantasy fiction , which is completely different.</p><p></p><p>I mean, there have never been D&D style Wizards or Clerics on earth. Some spells are inspired by real world legends. But did Merlin have spell slots? Or John Dee? Or Doug Henning? (I know, few literary ones did either)</p><p></p><p>That's the advantage d20 Modern has over D&D. Because there are 6 basic classes, none of them magical, it can represent the real world better rather than the what, 2 non-magical D&D classes (3 if you include the Barbarian). But even then, I don't think it does as good a job as a regular d20 product tailored for that era. For instance, OGL Ancients is better for the Ancients period than just about anything.</p></blockquote><p></p>
[QUOTE="trancejeremy, post: 2299292, member: 924"] Well, I would say never. Because I don't see one superceding one or another. They are just different takes on the class system You could use the d20 modern basic classes in any era without any problems. (Though not all occupations would be available. And of course the problems inherent in d20 Modern, IMHO, but that's another thread...). Conversely, most the non-magical ones would work in a game based on Earth . Why is a "Rogue" of today any different than a Rogue from 1500 or -500? Same with a fighter. Pretty much every non d20 Modern d20 game set in modern times or the future has a class that is basically the Fighter, just renamed. Heck, Dragonstar worked quite well and it was simply D&D with high technology. People seem to think D&D tries to re-create medieval Earth. But to me, I don't think that was ever the case. It was just meant to duplicate (or make a game of) fantasy fiction , which is completely different. I mean, there have never been D&D style Wizards or Clerics on earth. Some spells are inspired by real world legends. But did Merlin have spell slots? Or John Dee? Or Doug Henning? (I know, few literary ones did either) That's the advantage d20 Modern has over D&D. Because there are 6 basic classes, none of them magical, it can represent the real world better rather than the what, 2 non-magical D&D classes (3 if you include the Barbarian). But even then, I don't think it does as good a job as a regular d20 product tailored for that era. For instance, OGL Ancients is better for the Ancients period than just about anything. [/QUOTE]
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