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When does D&D stop becoming D&D?
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<blockquote data-quote="BASHMAN" data-source="post: 4084722" data-attributes="member: 8277"><p>At first I was bent out of shape about the new thing too, because I was comparing it to D&D... but I realized that was the wrong basis of comparison. I now can accept a lot of the changes because I no longer think of it as D&D 4th Edition. Instead, compare it to D&D Minies-- and it essentially is like AD&DM 1st Edition. </p><p></p><p>It has a lot more in common w/ a minis game or computer "tactics" game than an actual rpg. After battles you automatically get all better-- no need for fooling around with medical stuff. Any social interaction can be handed by a few dice rolls or a/b/c choices. You move in squares instead of feet-- and you can blast enemies w/ magic all day long just in the same way as an archer can shoot arrows all day long. You have special "limit breaks" or daily abilities that can be used agaimst the boss monsters, as well as all sorts of other special attacks that you gain every level or so... And playing it makes use of a line of minis & terrain w/ special effects, etc. </p><p></p><p>As an RPG, I think it leaves much to be desired-- but as a tactical minis game I think it will be great-- especially since you can pretend that your playing piece is actually talking and emote for him, etc instead of just moving them around w/ no interaction at all... So it is going back to its roots as a tactical wargame-- and that is just fine for the old schoolers I think. Right?</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 4084722, member: 8277"] At first I was bent out of shape about the new thing too, because I was comparing it to D&D... but I realized that was the wrong basis of comparison. I now can accept a lot of the changes because I no longer think of it as D&D 4th Edition. Instead, compare it to D&D Minies-- and it essentially is like AD&DM 1st Edition. It has a lot more in common w/ a minis game or computer "tactics" game than an actual rpg. After battles you automatically get all better-- no need for fooling around with medical stuff. Any social interaction can be handed by a few dice rolls or a/b/c choices. You move in squares instead of feet-- and you can blast enemies w/ magic all day long just in the same way as an archer can shoot arrows all day long. You have special "limit breaks" or daily abilities that can be used agaimst the boss monsters, as well as all sorts of other special attacks that you gain every level or so... And playing it makes use of a line of minis & terrain w/ special effects, etc. As an RPG, I think it leaves much to be desired-- but as a tactical minis game I think it will be great-- especially since you can pretend that your playing piece is actually talking and emote for him, etc instead of just moving them around w/ no interaction at all... So it is going back to its roots as a tactical wargame-- and that is just fine for the old schoolers I think. Right? [/QUOTE]
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