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When does D&D stop becoming D&D?
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<blockquote data-quote="Xethreau" data-source="post: 4085073" data-attributes="member: 57584"><p>What is D&D to me is mostly fluff. There are some mechanical things (classes, dice, d20,</p><p></p><p><strong>What makes core D&D for me:</strong></p><p>Midevil (sp?) fantasy RP</p><p>Modern Fantasy Races (like high elves, wood elves, dark elves, dwarves, haflings, etc.)</p><p>The existence of magic, gods, and the supernatural</p><p>Dragons, Beholders, Terrasques, Liches, Mindflayers and other baddies</p><p>Owlbears, trolls, kobolds, goblinoids, harpys, hellhounds, golems, and undead</p><p>Fey, unicorns, flying horses, grand dwarven halls, serene elven forests</p><p>Portable holes, Flaming Longswords, Dwarven Waraxes, Longbows, and Elven Thinblades</p><p>Artifacts, Weapons of Legacy, Sovereign Glue, and the Deck of Many Things</p><p>Mithral, Adamant, and Dragonhide armor</p><p>Turn Undead, Magic Missile, Sneak Attack, Cleave, Smite</p><p>Wizard towers, Underdark, trapped dungeons, dark forests, helpless villages, reigning empires, and mysterious realms</p><p>Awakened Plants and Animals, gazing into a crystal ball, Fortunes of Ravenloft, and lucky halflings</p><p></p><p><strong>What is traditionally D&D, but I could live without:</strong></p><p>Planescape, Greyhawk</p><p>Clerics in armor</p><p>Riding dogs</p><p>Remorhaz, Achaierai, Lammasu, and Ropers</p><p>4 different kinds of Sphynx</p><p>"Gorgons"</p><p>Nixies and Grigs</p><p>Nagas</p><p></p><p><strong>What is <em>not</em> D&D to me:</strong></p><p>Lazer guns</p><p>Guns</p><p>Spaceships (not to be confused with Elemental Vessels)</p><p>Klingons, Wookies, and the Force (not to be confused with Psionics)</p><p>Bunny girls (Not to be confused with Catfolk)</p><p>Godmode-ing</p><p>Mary Sue</p><p>Limit Breaks (Not to be confused with Daily powers and Action Points)</p><p>The Heart of the Cards</p><p>Jewl-Riders and Dragonflies</p></blockquote><p></p>
[QUOTE="Xethreau, post: 4085073, member: 57584"] What is D&D to me is mostly fluff. There are some mechanical things (classes, dice, d20, [B]What makes core D&D for me:[/B] Midevil (sp?) fantasy RP Modern Fantasy Races (like high elves, wood elves, dark elves, dwarves, haflings, etc.) The existence of magic, gods, and the supernatural Dragons, Beholders, Terrasques, Liches, Mindflayers and other baddies Owlbears, trolls, kobolds, goblinoids, harpys, hellhounds, golems, and undead Fey, unicorns, flying horses, grand dwarven halls, serene elven forests Portable holes, Flaming Longswords, Dwarven Waraxes, Longbows, and Elven Thinblades Artifacts, Weapons of Legacy, Sovereign Glue, and the Deck of Many Things Mithral, Adamant, and Dragonhide armor Turn Undead, Magic Missile, Sneak Attack, Cleave, Smite Wizard towers, Underdark, trapped dungeons, dark forests, helpless villages, reigning empires, and mysterious realms Awakened Plants and Animals, gazing into a crystal ball, Fortunes of Ravenloft, and lucky halflings [b]What is traditionally D&D, but I could live without:[/b] Planescape, Greyhawk Clerics in armor Riding dogs Remorhaz, Achaierai, Lammasu, and Ropers 4 different kinds of Sphynx "Gorgons" Nixies and Grigs Nagas [b]What is [I]not[/I] D&D to me:[/b] Lazer guns Guns Spaceships (not to be confused with Elemental Vessels) Klingons, Wookies, and the Force (not to be confused with Psionics) Bunny girls (Not to be confused with Catfolk) Godmode-ing Mary Sue Limit Breaks (Not to be confused with Daily powers and Action Points) The Heart of the Cards Jewl-Riders and Dragonflies [/QUOTE]
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