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When does D&D stop becoming D&D?
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<blockquote data-quote="arscott" data-source="post: 4085958" data-attributes="member: 17969"><p>To me, D&D is a Role Playing Game in which:</p><p></p><p>-PCs portray heroic characters. Not heroic in that they do good things, but heroic in that they do amazing things--that they are larger than life.</p><p></p><p>-The action takes place in a magical world that resembles Earth's past. Doesn't have to be medieval: Anything from the stone age to the Victorian Era can still capture the D&D feel.</p><p></p><p>-The world is populated by creatures drawn from myth (elves, dragons, minotaurs), creatures inspired by fiction (halfling, mind flayer), and creatures unique to the game (Beholders, Shadar-Kai)</p><p></p><p>-Conflicts are resolved primarily through combat. Not always, but often enough that combat is the main focus of the game's ruleset.</p><p></p><p>-In which actions are resolved by rolling a small number of dice, and comparing or applying the numbers rolled, rather than scoring successes or similar.</p><p></p><p><span style="font-size: 10px">Or</span></p><p>(and this is important)</p><p></p><p>-A game whose rules are substantially similar to those described above, and whose setting and character are created as a response to or outgrowth of the Dungeons and Dragons game.</p><p></p><p>This last point covers settings like Dark Sun, Planescape, And even Urban Arcana, which all feel like D&D to me.</p><p></p><p></p><p></p><p>This is a pretty broad set of criteria, that can easily cover a lot of games besides D&D. Which is entirely appropriate, since I've often played other RPGs and thought to myself "This game feels like D&D".</p></blockquote><p></p>
[QUOTE="arscott, post: 4085958, member: 17969"] To me, D&D is a Role Playing Game in which: -PCs portray heroic characters. Not heroic in that they do good things, but heroic in that they do amazing things--that they are larger than life. -The action takes place in a magical world that resembles Earth's past. Doesn't have to be medieval: Anything from the stone age to the Victorian Era can still capture the D&D feel. -The world is populated by creatures drawn from myth (elves, dragons, minotaurs), creatures inspired by fiction (halfling, mind flayer), and creatures unique to the game (Beholders, Shadar-Kai) -Conflicts are resolved primarily through combat. Not always, but often enough that combat is the main focus of the game's ruleset. -In which actions are resolved by rolling a small number of dice, and comparing or applying the numbers rolled, rather than scoring successes or similar. [SIZE=2]Or[/SIZE] (and this is important) -A game whose rules are substantially similar to those described above, and whose setting and character are created as a response to or outgrowth of the Dungeons and Dragons game. This last point covers settings like Dark Sun, Planescape, And even Urban Arcana, which all feel like D&D to me. This is a pretty broad set of criteria, that can easily cover a lot of games besides D&D. Which is entirely appropriate, since I've often played other RPGs and thought to myself "This game feels like D&D". [/QUOTE]
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