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When does D&D stop being D&D?
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<blockquote data-quote="SKyOdin" data-source="post: 5969198" data-attributes="member: 57939"><p>What makes D&D, D&D, is the combination of the race/class/level character creation, with a heroic fantasy world-view.</p><p></p><p>I think the most fundamental aspect of D&D is the ability to describe your character as a level 13 human paladin, or as a level 6 warforged assassin, or what-have-you. The exact level ranges, race lists, and class lists are perfectly open to adjustment, but the <em>scheme</em> is important.</p><p></p><p>As such, D&D is a game where a team is made up of characters with wildly different, yet complimentary backgrounds and skill-sets, where the party grows significantly stronger over time. Furthermore, this progression of strength is done against a fantasy backdrop where the main characters are significant heroes who fight against ever more powerful monsters and villains.</p><p></p><p>Following after that, ability scores are also a significant part of D&D's history, but I classify them as a secondary priority because they are so potentially problematic. I would classify hit points and rolling a d20 as important, but still secondary game elements as well.</p><p></p><p>Most other elements are open game for the sacred cow hunters.</p></blockquote><p></p>
[QUOTE="SKyOdin, post: 5969198, member: 57939"] What makes D&D, D&D, is the combination of the race/class/level character creation, with a heroic fantasy world-view. I think the most fundamental aspect of D&D is the ability to describe your character as a level 13 human paladin, or as a level 6 warforged assassin, or what-have-you. The exact level ranges, race lists, and class lists are perfectly open to adjustment, but the [i]scheme[/i] is important. As such, D&D is a game where a team is made up of characters with wildly different, yet complimentary backgrounds and skill-sets, where the party grows significantly stronger over time. Furthermore, this progression of strength is done against a fantasy backdrop where the main characters are significant heroes who fight against ever more powerful monsters and villains. Following after that, ability scores are also a significant part of D&D's history, but I classify them as a secondary priority because they are so potentially problematic. I would classify hit points and rolling a d20 as important, but still secondary game elements as well. Most other elements are open game for the sacred cow hunters. [/QUOTE]
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