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When does D&D stop being D&D?
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<blockquote data-quote="Libramarian" data-source="post: 5969367" data-attributes="member: 6688858"><p>This isn't true. Campbell, for example, doesn't care about D&D as such.</p><p></p><p>I've seen others express a similar outlook. They don't care about D&D as a brand or tradition, they're just here to argue for D&D to become more like their preferred sort of game. I suspect that they're doing that here, instead of on some other game forum, simply because D&D is the most popular RPG, and they want that fanbase for their preferred game. I've noticed that they tend to think it's nothing more than a historical fluke that D&D is the most popular RPG, and that if anything D&D would be even more popular if it were radically changed in premise and mechanics. To me that's a strange and unsupported assumption. I'm pretty sure the reason for D&D's absolute dominance of the field of RPGs for the entire history of the field of RPGs has something to do with its design as a game.</p><p></p><p>Anyway for me D&D's hallmark and greatest invention is The Dungeon. If you spend too much time out of the dungeon (or <em>dungeon-like</em> wilderness or urban analogue) you're not really playing D&D anymore imo, and would probably be better served by a different fantasy game (the smaller fanbase being the snag).</p></blockquote><p></p>
[QUOTE="Libramarian, post: 5969367, member: 6688858"] This isn't true. Campbell, for example, doesn't care about D&D as such. I've seen others express a similar outlook. They don't care about D&D as a brand or tradition, they're just here to argue for D&D to become more like their preferred sort of game. I suspect that they're doing that here, instead of on some other game forum, simply because D&D is the most popular RPG, and they want that fanbase for their preferred game. I've noticed that they tend to think it's nothing more than a historical fluke that D&D is the most popular RPG, and that if anything D&D would be even more popular if it were radically changed in premise and mechanics. To me that's a strange and unsupported assumption. I'm pretty sure the reason for D&D's absolute dominance of the field of RPGs for the entire history of the field of RPGs has something to do with its design as a game. Anyway for me D&D's hallmark and greatest invention is The Dungeon. If you spend too much time out of the dungeon (or [I]dungeon-like[/I] wilderness or urban analogue) you're not really playing D&D anymore imo, and would probably be better served by a different fantasy game (the smaller fanbase being the snag). [/QUOTE]
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