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When does D&D stop being D&D?
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<blockquote data-quote="Manbearcat" data-source="post: 5971281" data-attributes="member: 6696971"><p>In a game where design considerations have been as lacking in continuity, consistency of format, and coherency as DnD has throughout its evolution...whose breadth of genre is a mash up of all manner of pulp...I find it extremely bold to cite that there is a "one true" "two true" or even "three true" DnDs. See my comment upthread about Lamborghini for an engineering vision that has had continuity, consistency of format, and coherency (V12, wide body, big tires, low profile, sharp edges, gratuitous vents, absurd acceleration and top speed, and it will try to kill you if you get anywhere near the outer bounds of its handling). DnD is probably the anti-Lamborghini.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 5971281, member: 6696971"] In a game where design considerations have been as lacking in continuity, consistency of format, and coherency as DnD has throughout its evolution...whose breadth of genre is a mash up of all manner of pulp...I find it extremely bold to cite that there is a "one true" "two true" or even "three true" DnDs. See my comment upthread about Lamborghini for an engineering vision that has had continuity, consistency of format, and coherency (V12, wide body, big tires, low profile, sharp edges, gratuitous vents, absurd acceleration and top speed, and it will try to kill you if you get anywhere near the outer bounds of its handling). DnD is probably the anti-Lamborghini. [/QUOTE]
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