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General Tabletop Discussion
*Pathfinder & Starfinder
When does magic loot become too much; how do I fix?
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<blockquote data-quote="Castellanox7" data-source="post: 5897443" data-attributes="member: 94130"><p>Evening everyone!</p><p></p><p>I'm DMing a really loose/more-fun-than-rules-lawyering makeshift campaign (read: I'm just going from module to module ATM) with only TWO PC's in the party.</p><p></p><p>In hindsight, I think I tweaked their characters at LVL 1 a bit much, but I don't want to kill off characters that they have grown with. </p><p></p><p>(I COULD kill them off as a last resort, but I don't want to--I'm the type of player that immerses himself in a character. If I were one of the players, would be mildly peeved if they died off, I keep that in mind when I DM. <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" />)</p><p></p><p></p><p>I don't remember the PC's ability stats, but the party is comprised of an:</p><p></p><p>* Elven Cleric/Ranger (Archer): Greatbow (20/40 range, I <em>think</em>), spams Silvery Arrow.</p><p></p><p>* Genasi Swordmage (she may change to a houseruled SM/Barbarian hybrid), Ravenclaw Longsword, spams Sword Burst and the SM's burst 1 "spin around with their sword pointed out" power.</p><p></p><p></p><p>Also in hindsight, I think I've spoiled them a bit too much, too early. The Swordmage's Ravenclaw blade has something like a final to-hit score of +12. I'm pretty okay with that, however, given she does mid-to-lackluster damage. </p><p></p><p></p><p>I'm to the point where I'm pretty much forbidding myself from giving out any special/magical items unless they're limited (such as arrows), or have daily-only powers (rings, necklaces, etc.).</p><p></p><p>I may be blowing this out of proportion--the PC's don't mind, but I shudder every time I see "Level # magic item" in the DM booklets.</p><p></p><p>...not to mention the last session we had, BOTH of them rolled nat 20's while they were searching rooms <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> -insert double facepalm here-...**</p><p></p><p></p><p>Any suggestions on what I should do? Knee-jerk thoughts include: </p><p></p><p>* Implement a Dark-Sun-esque "weapon breaks/has wear and tear" on a crit failure rule? </p><p>* Plot twist where their gear is stolen?/Baldur's Gate 2-esque "we lost all our weaponry when we were captured"?</p><p>* Plot twist where the magical elements in the items disintegrate due to a reaction to fluctuations in the Weave?</p><p></p><p></p><p>I'm stabbing in the dark here; any advice or thoughts? No suggestion too random.</p><p></p><p>Thanks everyone!</p><p>-CastX7</p><p></p><p>**I know I could just say "Congrats! You found golden lint!", and give them nothing, despite the 20.</p></blockquote><p></p>
[QUOTE="Castellanox7, post: 5897443, member: 94130"] Evening everyone! I'm DMing a really loose/more-fun-than-rules-lawyering makeshift campaign (read: I'm just going from module to module ATM) with only TWO PC's in the party. In hindsight, I think I tweaked their characters at LVL 1 a bit much, but I don't want to kill off characters that they have grown with. (I COULD kill them off as a last resort, but I don't want to--I'm the type of player that immerses himself in a character. If I were one of the players, would be mildly peeved if they died off, I keep that in mind when I DM. :blush:) I don't remember the PC's ability stats, but the party is comprised of an: * Elven Cleric/Ranger (Archer): Greatbow (20/40 range, I [I]think[/I]), spams Silvery Arrow. * Genasi Swordmage (she may change to a houseruled SM/Barbarian hybrid), Ravenclaw Longsword, spams Sword Burst and the SM's burst 1 "spin around with their sword pointed out" power. Also in hindsight, I think I've spoiled them a bit too much, too early. The Swordmage's Ravenclaw blade has something like a final to-hit score of +12. I'm pretty okay with that, however, given she does mid-to-lackluster damage. I'm to the point where I'm pretty much forbidding myself from giving out any special/magical items unless they're limited (such as arrows), or have daily-only powers (rings, necklaces, etc.). I may be blowing this out of proportion--the PC's don't mind, but I shudder every time I see "Level # magic item" in the DM booklets. ...not to mention the last session we had, BOTH of them rolled nat 20's while they were searching rooms :eek: -insert double facepalm here-...** Any suggestions on what I should do? Knee-jerk thoughts include: * Implement a Dark-Sun-esque "weapon breaks/has wear and tear" on a crit failure rule? * Plot twist where their gear is stolen?/Baldur's Gate 2-esque "we lost all our weaponry when we were captured"? * Plot twist where the magical elements in the items disintegrate due to a reaction to fluctuations in the Weave? I'm stabbing in the dark here; any advice or thoughts? No suggestion too random. Thanks everyone! -CastX7 **I know I could just say "Congrats! You found golden lint!", and give them nothing, despite the 20. [/QUOTE]
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When does magic loot become too much; how do I fix?
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