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*TTRPGs General
When does multiclassing become excessive?
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<blockquote data-quote="arwink" data-source="post: 488385" data-attributes="member: 2292"><p>Realistically speaking, justifying multiple multiclassing isn't that hard, even when it's just being done for the stats.</p><p></p><p>Take Joe. Joe starts his first adventure as a wizard. He does some interesting spells, but he finds himself in trouble every time the kobolds sneak through the defensive line. His mighty skills with the quarterstaff just aren't cutting it. So Joe hitches his wagon to the party fighter, Ben, and gets a twelve week crash course in hand to hand combat. The next adventure, he gets nerfed by some goblins while he's trying to sneak (badly) past the entry way to their lair. A mage even nails him with a lightening bolt that Trev the rogue manages to dodge with ease. When the level up time comes, Joe starts copying Trev's training regime, learning the arts of stealth and evasion. He realises he could be casting new and better spells by this point, if he'd followed his magical studies, but he'd prefer to have these skills naturally than granted by spells. He still respects magic, but he no longer wants to rely on it in a tight situation. Then, in the next adventure...</p><p></p><p>In short, a mutliclassed character is easily justified as someone who'se reacting to an adventuring lifestyle and environment.</p></blockquote><p></p>
[QUOTE="arwink, post: 488385, member: 2292"] Realistically speaking, justifying multiple multiclassing isn't that hard, even when it's just being done for the stats. Take Joe. Joe starts his first adventure as a wizard. He does some interesting spells, but he finds himself in trouble every time the kobolds sneak through the defensive line. His mighty skills with the quarterstaff just aren't cutting it. So Joe hitches his wagon to the party fighter, Ben, and gets a twelve week crash course in hand to hand combat. The next adventure, he gets nerfed by some goblins while he's trying to sneak (badly) past the entry way to their lair. A mage even nails him with a lightening bolt that Trev the rogue manages to dodge with ease. When the level up time comes, Joe starts copying Trev's training regime, learning the arts of stealth and evasion. He realises he could be casting new and better spells by this point, if he'd followed his magical studies, but he'd prefer to have these skills naturally than granted by spells. He still respects magic, but he no longer wants to rely on it in a tight situation. Then, in the next adventure... In short, a mutliclassed character is easily justified as someone who'se reacting to an adventuring lifestyle and environment. [/QUOTE]
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