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General Tabletop Discussion
*Dungeons & Dragons
When does the system "work"?
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<blockquote data-quote="Lanefan" data-source="post: 8602336" data-attributes="member: 29398"><p>A classic example of this might be the 1e D&D initiative system. As written, pretty much all it does is disruptively get in the way to the point where it almost sits up and begs the DM to rework and streamline it somehow.</p><p></p><p>Personally, I find mechanics that a) poorly reflect or b) don't properly abstract the reality of the fiction to be generally disruptive. An easy example here is falling damage in many systems, including all versions of D&D; a more current example is 5e D&D putting Halflings and Goliaths on the same bell curve for Strength.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8602336, member: 29398"] A classic example of this might be the 1e D&D initiative system. As written, pretty much all it does is disruptively get in the way to the point where it almost sits up and begs the DM to rework and streamline it somehow. Personally, I find mechanics that a) poorly reflect or b) don't properly abstract the reality of the fiction to be generally disruptive. An easy example here is falling damage in many systems, including all versions of D&D; a more current example is 5e D&D putting Halflings and Goliaths on the same bell curve for Strength. [/QUOTE]
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Community
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When does the system "work"?
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