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General Tabletop Discussion
*Dungeons & Dragons
When does the system "work"?
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<blockquote data-quote="Hussar" data-source="post: 8602777" data-attributes="member: 22779"><p>To be fair, like all things, there are limits. Obviously the heavy lifting in my statement was the "frequent" part. No system will ever cover 100% of all eventualities. That's just not possible. But, OTOH, for me, a working system will cover common actions most of the time. </p><p></p><p>And, yes, that's vague, because, well, there's no real hard line here. "Well, it must work X% of the time before we consider it working" just isn't all that useful. OTOH, lots of systems have a sort of default mechanic to baseline actions. For example, Savage World's Rule of 4 where a 4 always succeeds. The only thing in question is what modifiers and what size of die are you rolling. </p><p></p><p>If the rules simply wash their hands of a situation, that could be the sign of a system not working. Sure, if it's a really corner case issue, then fine, no problem. But, take early versions of D&D. You had no rules at all for jumping. The system simply did not give you any baseline at all for how and how far a character could jump. So, you had fifteen different ad hoc systems for covering a very basic thing that comes up a lot in game. This is a system not working. </p><p></p><p>5e, generally, works. There aren't too many times the game comes to a crashing halt because no one at the table, including the mechanics, has any idea about how to adjudicate something. It does come up, and that's why we have a DM. For example, today the question of, "Can I stuff a corpse into a Bag of Holding using a Telekinesis spell" was an actual question during the session. The rules are largely silent on this. I don't think there's any really applicable rules for if you can stuff a corpse in a bag of holding, so, it's pretty much 100% DM's call. </p><p></p><p>But, I'm also going to say that this is not a question that comes up so often that it requires mechanics. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 8602777, member: 22779"] To be fair, like all things, there are limits. Obviously the heavy lifting in my statement was the "frequent" part. No system will ever cover 100% of all eventualities. That's just not possible. But, OTOH, for me, a working system will cover common actions most of the time. And, yes, that's vague, because, well, there's no real hard line here. "Well, it must work X% of the time before we consider it working" just isn't all that useful. OTOH, lots of systems have a sort of default mechanic to baseline actions. For example, Savage World's Rule of 4 where a 4 always succeeds. The only thing in question is what modifiers and what size of die are you rolling. If the rules simply wash their hands of a situation, that could be the sign of a system not working. Sure, if it's a really corner case issue, then fine, no problem. But, take early versions of D&D. You had no rules at all for jumping. The system simply did not give you any baseline at all for how and how far a character could jump. So, you had fifteen different ad hoc systems for covering a very basic thing that comes up a lot in game. This is a system not working. 5e, generally, works. There aren't too many times the game comes to a crashing halt because no one at the table, including the mechanics, has any idea about how to adjudicate something. It does come up, and that's why we have a DM. For example, today the question of, "Can I stuff a corpse into a Bag of Holding using a Telekinesis spell" was an actual question during the session. The rules are largely silent on this. I don't think there's any really applicable rules for if you can stuff a corpse in a bag of holding, so, it's pretty much 100% DM's call. But, I'm also going to say that this is not a question that comes up so often that it requires mechanics. :D [/QUOTE]
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