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When evil characters make friends :3
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<blockquote data-quote="Stormsparrow" data-source="post: 4757408" data-attributes="member: 83170"><p>While playing the classic thief or sociopathic murderer can be fun, I have a soft spot for complex characters suffering from internal conflict. </p><p></p><p>Certianly the template of the evil character has plenty of room for inner struggle. Think of the adventurer whose heart has been turned to ice through trauma. Perhaps she suffers from a revenge fueled tunnel vision.</p><p></p><p>Or, and this is my current character idea, a young girl who grew up surrounded by dark magic and dreadful secrets, and never formed the moral compass given by mainstream society. As a result, she has constructed her own convoluted ethical framework that borrows heavily from the stories told to her by necromancers and power hungry scholars of the arcane. </p><p></p><p>She might have a good heart, and maybe her interactions with a good party will change her for the better, but she would certainly be lawfully evil.</p><p></p><p>It seems to me that if you allow your character to reject the system of right and wrong proposed by a god like Pelor or Avandra, then they can construct their own, leading to incredibly interesting roleplay situations. </p><p>I can't remember the name, but there was a society in Frank Herbert's "Dune Messiah" that would, without fail, leave a path of escape open to its victims. Something like that would be really thrilling to incorporate into a character. </p><p></p><p>But that's just me. Sorry for the long post.</p></blockquote><p></p>
[QUOTE="Stormsparrow, post: 4757408, member: 83170"] While playing the classic thief or sociopathic murderer can be fun, I have a soft spot for complex characters suffering from internal conflict. Certianly the template of the evil character has plenty of room for inner struggle. Think of the adventurer whose heart has been turned to ice through trauma. Perhaps she suffers from a revenge fueled tunnel vision. Or, and this is my current character idea, a young girl who grew up surrounded by dark magic and dreadful secrets, and never formed the moral compass given by mainstream society. As a result, she has constructed her own convoluted ethical framework that borrows heavily from the stories told to her by necromancers and power hungry scholars of the arcane. She might have a good heart, and maybe her interactions with a good party will change her for the better, but she would certainly be lawfully evil. It seems to me that if you allow your character to reject the system of right and wrong proposed by a god like Pelor or Avandra, then they can construct their own, leading to incredibly interesting roleplay situations. I can't remember the name, but there was a society in Frank Herbert's "Dune Messiah" that would, without fail, leave a path of escape open to its victims. Something like that would be really thrilling to incorporate into a character. But that's just me. Sorry for the long post. [/QUOTE]
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