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Community
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When exactly do you overcome a challenge?
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<blockquote data-quote="Kaffis" data-source="post: 2080240" data-attributes="member: 10305"><p>Saeviomagy has the guidelines I tend to use down.</p><p></p><p>In addition, with hard-to-kill things like trolls, there are a few more factors I'd consider. A) Does the troll really need to die, or just be out of the way long enough for them to pass/do what they need to do? If it's a one-time obstacle, and they get it out of the way without finishing it off, that's acceptable, particularly if it escapes under its own designs (runs away, contingent teleports, etc.) or if they intentionally spare something under an RP premise. B) Do the characters know what it takes to kill a troll, and willfully let it live? If they knew, and intentionally let it live under the premise that they'll kill it again on their way out of the dungeon, or let it come after them again, then that's purposefully milking the system and I think a geometric reduction like dcollins mentioned is perfectly appropriate (and something I'd not thought of before! *yoink*). C) Heck, for any encounters -- I'd consider disarmed and tied up bandits left by the side of a moderately well travelled road with a sign that said "thieves" next to them defeated, even though they're neither dead nor imprisoned.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 2080240, member: 10305"] Saeviomagy has the guidelines I tend to use down. In addition, with hard-to-kill things like trolls, there are a few more factors I'd consider. A) Does the troll really need to die, or just be out of the way long enough for them to pass/do what they need to do? If it's a one-time obstacle, and they get it out of the way without finishing it off, that's acceptable, particularly if it escapes under its own designs (runs away, contingent teleports, etc.) or if they intentionally spare something under an RP premise. B) Do the characters know what it takes to kill a troll, and willfully let it live? If they knew, and intentionally let it live under the premise that they'll kill it again on their way out of the dungeon, or let it come after them again, then that's purposefully milking the system and I think a geometric reduction like dcollins mentioned is perfectly appropriate (and something I'd not thought of before! *yoink*). C) Heck, for any encounters -- I'd consider disarmed and tied up bandits left by the side of a moderately well travelled road with a sign that said "thieves" next to them defeated, even though they're neither dead nor imprisoned. [/QUOTE]
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When exactly do you overcome a challenge?
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