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When Fantasy Racism gets stupid
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<blockquote data-quote="Gold Roger" data-source="post: 5919479" data-attributes="member: 33904"><p>My problem with "Monsters are people too" is, where doe we draw the line. Manticores have a decent int score as well, as do Beholders and Othyoughs. Are all these people too? If so, what about Demons and Devils? Pretty damn intelligent, wise and intelligent, some of those buggers.</p><p></p><p></p><p>Apart from that, to be honest, I want both aproaches in my games and then some other stuff.</p><p></p><p>Sure orcs are just people (makes playable half-orcs easier) and so are most giants and kobolds. The fiendish blood of tieflings is not strong enough to corrupt them entirely.</p><p></p><p>But I like my always evil creatures, all the time creatures to. You meet a drow, gnoll, minotaur, goblinoid or Troll. You bet that being will be evil, no exception. It's good to have some groups of clear villains, it creates conflict in the gaming world, areas devoid of human civilisation and allows me as DM to explore all shades of evil without having a human psychopath on every street. Pragmatically, it also allows me to use Drow as DM and having a damn good reason to not have them as PC race.</p><p></p><p>And I also like having non-extra-planar always good, always chaotic and always lawfull creatures in my game world (all non PC-able). As well as creatures that are bound to certain behavior that's not related to alignment and beings that are simply behind understanding. So you might have nice, though odd conversation with a Kuo-Toa. That doesn't mean he thinks it imperative to remove your spleen, mummify it and carry it across the world, just to throw it down a chasm.</p><p></p><p>Stuff like that is part of a fantastic and magical world for me. The real world is nothing more than a referent point in fantasy and roleplaying to me, and that means a drastic departure from our world.</p><p></p><p>So yeah, orcs are almost human, drow are always vile and fey bargain their enchanted hair for your 3 next dreams is just my brand of fantasy.</p></blockquote><p></p>
[QUOTE="Gold Roger, post: 5919479, member: 33904"] My problem with "Monsters are people too" is, where doe we draw the line. Manticores have a decent int score as well, as do Beholders and Othyoughs. Are all these people too? If so, what about Demons and Devils? Pretty damn intelligent, wise and intelligent, some of those buggers. Apart from that, to be honest, I want both aproaches in my games and then some other stuff. Sure orcs are just people (makes playable half-orcs easier) and so are most giants and kobolds. The fiendish blood of tieflings is not strong enough to corrupt them entirely. But I like my always evil creatures, all the time creatures to. You meet a drow, gnoll, minotaur, goblinoid or Troll. You bet that being will be evil, no exception. It's good to have some groups of clear villains, it creates conflict in the gaming world, areas devoid of human civilisation and allows me as DM to explore all shades of evil without having a human psychopath on every street. Pragmatically, it also allows me to use Drow as DM and having a damn good reason to not have them as PC race. And I also like having non-extra-planar always good, always chaotic and always lawfull creatures in my game world (all non PC-able). As well as creatures that are bound to certain behavior that's not related to alignment and beings that are simply behind understanding. So you might have nice, though odd conversation with a Kuo-Toa. That doesn't mean he thinks it imperative to remove your spleen, mummify it and carry it across the world, just to throw it down a chasm. Stuff like that is part of a fantastic and magical world for me. The real world is nothing more than a referent point in fantasy and roleplaying to me, and that means a drastic departure from our world. So yeah, orcs are almost human, drow are always vile and fey bargain their enchanted hair for your 3 next dreams is just my brand of fantasy. [/QUOTE]
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