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General Tabletop Discussion
*Dungeons & Dragons
When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="hawkeyefan" data-source="post: 7007547" data-attributes="member: 6785785"><p>Can't a DM control at what level a party faces a Balor or Pit Fiend? </p><p></p><p>If you want your party to be facing these kinds of threats at level 9, then that's when you introduce them into your game. Play them simply, in a straight up fight of one monster versus several PCs. Don't use underlings or tactics or terrain that favors the monster. </p><p></p><p>If you prefer for the Balors and Pit Fiends to only be threats to high level PCs, then wait until your PCs are high level to introduce them. When you do, acknowledge the fact that you may have to play them with the same degree of tactical thought that your players use with their PCs. A highly tactical group of PCs will require more tactics on the part of the monster. A PC group that is not so focused on tactics will require less. This is pretty simple to understand.</p><p></p><p>I think the major factor in this case is that if you have these creatures face your PCs solo, then you definitely should give them Legendary Actions and Legendary Resistance. This is the mechanism to allow for solo monsters. The entries in the Monster Manual for Balors and Pit Fiends does not state this, but the section about Legendary Creatures makes it pretty clear. </p><p></p><p>Now, the argument could be made that perhaps the design team shoudl have included Legendary Abilities with the default stat-blocks, and I would say that's a valid criticism. However, it is also one that is so easily resolved that I can understand their decision to not include them by default. </p><p></p><p>So really, the question of whether these creatures are too weak is rely a matter of how the DM deals with them. The creatures can be weak if the DM would like them to be weak, and then he is free to put them up against lower level PCs. Or they can be strong if he chooses, in which case they can be used against higher level characters. </p><p></p><p>The idea that any of this can happen "by accident" is odd.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7007547, member: 6785785"] Can't a DM control at what level a party faces a Balor or Pit Fiend? If you want your party to be facing these kinds of threats at level 9, then that's when you introduce them into your game. Play them simply, in a straight up fight of one monster versus several PCs. Don't use underlings or tactics or terrain that favors the monster. If you prefer for the Balors and Pit Fiends to only be threats to high level PCs, then wait until your PCs are high level to introduce them. When you do, acknowledge the fact that you may have to play them with the same degree of tactical thought that your players use with their PCs. A highly tactical group of PCs will require more tactics on the part of the monster. A PC group that is not so focused on tactics will require less. This is pretty simple to understand. I think the major factor in this case is that if you have these creatures face your PCs solo, then you definitely should give them Legendary Actions and Legendary Resistance. This is the mechanism to allow for solo monsters. The entries in the Monster Manual for Balors and Pit Fiends does not state this, but the section about Legendary Creatures makes it pretty clear. Now, the argument could be made that perhaps the design team shoudl have included Legendary Abilities with the default stat-blocks, and I would say that's a valid criticism. However, it is also one that is so easily resolved that I can understand their decision to not include them by default. So really, the question of whether these creatures are too weak is rely a matter of how the DM deals with them. The creatures can be weak if the DM would like them to be weak, and then he is free to put them up against lower level PCs. Or they can be strong if he chooses, in which case they can be used against higher level characters. The idea that any of this can happen "by accident" is odd. [/QUOTE]
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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