Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hawkeyefan" data-source="post: 7007575" data-attributes="member: 6785785"><p>I think that when it comes to default expectations, the rules assume parity in player and DM experience. So there is no assumption that the DM must come up with clever tactics or ways to make monsters more effective; instead, that is determined by the experience and tactical acumen of the players. </p><p></p><p>The books assume everyone involved with have an average level of play ability. </p><p></p><p>Once you add in optional rules like feats and multi-classing, and players who've played over many editions and have all kinds of skill when it comes to RPGs, then the DM likely has to adjust things a bit no matter what. </p><p></p><p>As a side note, it's kind of becoming increasingly clear to me that the options that we tend to consider "advanced" seem to be almost the opposite; they make the game so much easier that it seems they should be for new players, and that players who want things to be tougher should forgo those options. Kind of an odd phenomenon. </p><p></p><p></p><p></p><p>I agree with you. To me, CR is a rough guide at best. I know many folks who frequent these boards use the CR effectively in encounter design and they seem to stand by the system as a whole...and that's great. It's never really worked for me....I tend to work by trial and error and instinct when it comes to designing encounters for my players. So for me, that little Challenge Rating bit in the Monster Manual is a realy rough approximation of a monster's general toughness, and that's about it.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 7007575, member: 6785785"] I think that when it comes to default expectations, the rules assume parity in player and DM experience. So there is no assumption that the DM must come up with clever tactics or ways to make monsters more effective; instead, that is determined by the experience and tactical acumen of the players. The books assume everyone involved with have an average level of play ability. Once you add in optional rules like feats and multi-classing, and players who've played over many editions and have all kinds of skill when it comes to RPGs, then the DM likely has to adjust things a bit no matter what. As a side note, it's kind of becoming increasingly clear to me that the options that we tend to consider "advanced" seem to be almost the opposite; they make the game so much easier that it seems they should be for new players, and that players who want things to be tougher should forgo those options. Kind of an odd phenomenon. I agree with you. To me, CR is a rough guide at best. I know many folks who frequent these boards use the CR effectively in encounter design and they seem to stand by the system as a whole...and that's great. It's never really worked for me....I tend to work by trial and error and instinct when it comes to designing encounters for my players. So for me, that little Challenge Rating bit in the Monster Manual is a realy rough approximation of a monster's general toughness, and that's about it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
Top