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General Tabletop Discussion
*Dungeons & Dragons
When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="Chaosmancer" data-source="post: 7008663" data-attributes="member: 6801228"><p>[MENTION=6801369]UnknownDyson[/MENTION] said it decently well, it is a problem when the most terrifying and mythical of the demons can be killed by people who lore-wise should be concerned with much less threatening foes. </p><p></p><p>Nothing in my experience as a DM or a player (both of TTRPGs and Video Games) than a fight that is billed to be an epic conflict is instead a boring fight, where I can tell before we get halfway that there is no legitimate fear of us losing. </p><p></p><p>I want 15th level players hearing they are going to fight a Balor or a Pit Fiend, and them start freaking out a little and wondering if they are prepared to fight something so powerful. Instead, if they’ve seen the stats (I DM for a lot of young DMs who of course have read the books) or have fought other high-level demons (this is not a problem with only the Highest echelons after all) realize that with some minor prep they will win the day with marginal problems. </p><p></p><p>If you can’t scare your players when you say “Roll Initiative” then combat isn’t even worth having, because it’s just an hour of them proving they really are as ridiculously powerful as they think they are. </p><p></p><p></p><p></p><p></p><p>To address some of the more recent discussion.</p><p></p><p>Yes, I wish WoTC provided more support to make some of these creatures more powerful or tell us which strategies are preferred.</p><p></p><p>No, I don't expect they will actually do it anytime soon enough for my use.</p><p></p><p></p><p>So, I am resigned to doing things myself. Maxing HP instead of using averages, adding minions, adding special abilities, designing the environment. Because I want things to happen, but I don't have the inclination to wait for WoTC</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7008663, member: 6801228"] [MENTION=6801369]UnknownDyson[/MENTION] said it decently well, it is a problem when the most terrifying and mythical of the demons can be killed by people who lore-wise should be concerned with much less threatening foes. Nothing in my experience as a DM or a player (both of TTRPGs and Video Games) than a fight that is billed to be an epic conflict is instead a boring fight, where I can tell before we get halfway that there is no legitimate fear of us losing. I want 15th level players hearing they are going to fight a Balor or a Pit Fiend, and them start freaking out a little and wondering if they are prepared to fight something so powerful. Instead, if they’ve seen the stats (I DM for a lot of young DMs who of course have read the books) or have fought other high-level demons (this is not a problem with only the Highest echelons after all) realize that with some minor prep they will win the day with marginal problems. If you can’t scare your players when you say “Roll Initiative” then combat isn’t even worth having, because it’s just an hour of them proving they really are as ridiculously powerful as they think they are. To address some of the more recent discussion. Yes, I wish WoTC provided more support to make some of these creatures more powerful or tell us which strategies are preferred. No, I don't expect they will actually do it anytime soon enough for my use. So, I am resigned to doing things myself. Maxing HP instead of using averages, adding minions, adding special abilities, designing the environment. Because I want things to happen, but I don't have the inclination to wait for WoTC [/QUOTE]
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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