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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="CapnZapp" data-source="post: 7015176" data-attributes="member: 12731"><p>Alternatively phrased: </p><p></p><p>"I've come to the conclusion that the designers have decided that there is a way to get away with not spending the effort to build monsters capable of challenging all but the softest, newbiest of parties. So they created a bunch of lowest-effort lowest-denominator bare bones creatures with some starting ideas and offloaded the entire monster design finetuning process entirely on individual DMs and then just spun those cost-savings as something good for the consumer"</p><p></p><p>It seems to have worked. I just wish they were called out on selling considerably less work as the same title. </p><p></p><p>The "it's easy to modify" excuse only goes so far. We who want to pay money not to have to do things ourselves, we who actively enjoy the officialness of an official take on things, we still need WotC to step up their game and offer much more thoroughly developed products. </p><p></p><p>So far, I'd say their biggest success is the Player's Handbook, followed by Curse of Strahd. Their biggest failures is the Monster Manual, followed by the pale shadow of Forgotten Realms Campaign Setting, aka Sword Coast Adventurer's Guide.</p><p></p><p>Just because I generally like 5th edition doesn't mean WotC gets a pass when they don't meet minimal expectations. On the contrary, in fact. Had the core game been shiite, I would not have bothered telling my mind regarding product that are either subpar in themselves, subpar compared to previous editions, or both.</p><p></p><p>Thank you.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7015176, member: 12731"] Alternatively phrased: "I've come to the conclusion that the designers have decided that there is a way to get away with not spending the effort to build monsters capable of challenging all but the softest, newbiest of parties. So they created a bunch of lowest-effort lowest-denominator bare bones creatures with some starting ideas and offloaded the entire monster design finetuning process entirely on individual DMs and then just spun those cost-savings as something good for the consumer" It seems to have worked. I just wish they were called out on selling considerably less work as the same title. The "it's easy to modify" excuse only goes so far. We who want to pay money not to have to do things ourselves, we who actively enjoy the officialness of an official take on things, we still need WotC to step up their game and offer much more thoroughly developed products. So far, I'd say their biggest success is the Player's Handbook, followed by Curse of Strahd. Their biggest failures is the Monster Manual, followed by the pale shadow of Forgotten Realms Campaign Setting, aka Sword Coast Adventurer's Guide. Just because I generally like 5th edition doesn't mean WotC gets a pass when they don't meet minimal expectations. On the contrary, in fact. Had the core game been shiite, I would not have bothered telling my mind regarding product that are either subpar in themselves, subpar compared to previous editions, or both. Thank you. [/QUOTE]
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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