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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="Helldritch" data-source="post: 7015181" data-attributes="member: 6855114"><p>Every time I see such a thread, my heart misses a heart beat.</p><p>The game is fine as it is. I feel nothing wrong with modifying it to your own needs. In fact, I do modify it myself.</p><p>Let me tell you a small story that happened to me last weekend at the hobby shop.</p><p></p><p>A "young" DM was complaining with the shop owner that Strahd was too weak. His 9th level group slew him. Coincindentally, I just tpk one of my group the week before and I was buying a few mini for the new group that would start CoS the following day. I stepped in the conversation and asked some questions.</p><p>1) Feats, multiclassing, Flanking, Hero points, Inspirations... in short almost every options in the rules were used. (just like in my games).</p><p>2) The encounter with Strahd was the only one in the day, Strahd location according to Madam Eva was in the chapel... </p><p>3) Party composition was 9th lvl battlemaster, 9th lvl life cleric, 9th level Wizard, 4th level rogue/5th lvl ranger and 3rd lvl warlock /6th lvl paladin (don't ask me...)</p><p>4) They did that without the quest items like the sunsword and icon of ravenkind. (I was surprised)</p><p>5) They attacked during high noon...</p><p></p><p>After a short time, they said that I could not slay them using standard rules. To make the story short, I accepted the challenge, and 4 hours later, Strahd was standing above them, laughing as the last player was slain by simple vampire spawns saying:" You dared entered my domain and acted like the worms you are. You will be a nice addition to my slaves." Yes he was in the chapel. But he never stayed static. I rolled everything in the open and never cheated a single roll. </p><p></p><p>All this to say that the monsters are as hard as you make them. 5ed is a bit bad on the BBEG side but only if it is a 5mwd. 3.x and 4th edition were great on BBEG/5mwd and it created some play style that old timers like me learned to work around to create a better balance using the rules themselves. Celtavian is right (in my opinion) that the designer created bare bone creatures for 5ed. Nothing in the rules prevents you from giving optional powers to monsters if the characters have optional powers themselves. What is good for one, is good for the others (in this particuliar case).</p><p></p><p>5ed does not prevent us from creating and adapting monsters. In fact, from the looks of it, I do think that we are encouraged to do it. Optional casting for dragons, optional summoning for demons and many other references show us that this is expected. Check what Dave2008 is doing in this thread: <a href="http://www.enworld.org/forum/showthread.php?519681-5e-AD-amp-D-Monster-Manual" target="_blank">http://www.enworld.org/forum/showthread.php?519681-5e-AD-amp-D-Monster-Manual</a></p><p></p><p>It is realy good work. And you will have a chance to coment and help.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7015181, member: 6855114"] Every time I see such a thread, my heart misses a heart beat. The game is fine as it is. I feel nothing wrong with modifying it to your own needs. In fact, I do modify it myself. Let me tell you a small story that happened to me last weekend at the hobby shop. A "young" DM was complaining with the shop owner that Strahd was too weak. His 9th level group slew him. Coincindentally, I just tpk one of my group the week before and I was buying a few mini for the new group that would start CoS the following day. I stepped in the conversation and asked some questions. 1) Feats, multiclassing, Flanking, Hero points, Inspirations... in short almost every options in the rules were used. (just like in my games). 2) The encounter with Strahd was the only one in the day, Strahd location according to Madam Eva was in the chapel... 3) Party composition was 9th lvl battlemaster, 9th lvl life cleric, 9th level Wizard, 4th level rogue/5th lvl ranger and 3rd lvl warlock /6th lvl paladin (don't ask me...) 4) They did that without the quest items like the sunsword and icon of ravenkind. (I was surprised) 5) They attacked during high noon... After a short time, they said that I could not slay them using standard rules. To make the story short, I accepted the challenge, and 4 hours later, Strahd was standing above them, laughing as the last player was slain by simple vampire spawns saying:" You dared entered my domain and acted like the worms you are. You will be a nice addition to my slaves." Yes he was in the chapel. But he never stayed static. I rolled everything in the open and never cheated a single roll. All this to say that the monsters are as hard as you make them. 5ed is a bit bad on the BBEG side but only if it is a 5mwd. 3.x and 4th edition were great on BBEG/5mwd and it created some play style that old timers like me learned to work around to create a better balance using the rules themselves. Celtavian is right (in my opinion) that the designer created bare bone creatures for 5ed. Nothing in the rules prevents you from giving optional powers to monsters if the characters have optional powers themselves. What is good for one, is good for the others (in this particuliar case). 5ed does not prevent us from creating and adapting monsters. In fact, from the looks of it, I do think that we are encouraged to do it. Optional casting for dragons, optional summoning for demons and many other references show us that this is expected. Check what Dave2008 is doing in this thread: [URL]http://www.enworld.org/forum/showthread.php?519681-5e-AD-amp-D-Monster-Manual[/URL] It is realy good work. And you will have a chance to coment and help. [/QUOTE]
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