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General Tabletop Discussion
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="dco" data-source="post: 7017696"><p>Play Strahd as Strahd? Is that some kind of worthless riddle?</p><p></p><p>This is what Strahd can do with his action:</p><p>- Attack --> Multiattack unarmed</p><p>- Bite, only when the victim is grappled, restrained or incapacitated</p><p>- Charm.</p><p>- Summon some bats or rats.</p><p>- Cast a spell, dodge, help, ready... the typical actions.</p><p>Unless I'm missing something the standard attack is going to be a very used action.</p><p>16 AC, players can have 8+ attack as base, add spells, advantages, etc, 65% or more to hit Strahd.</p><p>Any player with counterspells can nullify the casting ability of Strahd.</p><p></p><p>Stradh is a worthless final enemy but there is another element, the lair actions, another thing that has been discussed in this thread and they come with their own problems. The first problem is that lair actions are only available in a determinate place, an inherent problem of that design, they can bring a lack of consistency and a vast difference of danger for the players depending on where they find their enemy. Luckily the players will fight Strahd in his castle, OK, he will not suck so bad.</p><p>In this case we have another problem, Strahd can be unkillable using the lair power of passing through solid walls, floor or celing in combination with his legendary action of move without OA and legendary saves. An easy tactic, move, action, player's action, legendary action move through wall, regenerate, repeat next round. Unless a player can deliver more damage than Strahds HPs in 1 action he can not die, he can also wait a day if his legendary saves or HPs are down, he is immortal and doesn't lack time, good luck killing him.</p><p></p><p>So we have 2 options:</p><p>- He dies easily in a pair of rounds of direct confrontation, if the players make their saves he could die practically without causing any damage as some DMs have reported. Players will be happy but tell you the villain was awful.</p><p>- He is invincible, your player characters die or go home bored, your players know how worthy were all those roleplaying sessions and reward the DM raising their middle finger.</p><p></p><p>Oh, invincibility using an appropiate tactic for a prince, soldier, conqueror and master vampire, so good design. <--This was sarcasm, Strahd is only another example of bad monster design, probably worse than bad. The only options left are to change him or use the instant-win tactic for some rounds and pretend that at some point he has a brain fart and decides to challenge the players face to face without subterfuges. Personally I prefer the option to make him tougher and challenge the players since the beginning face to face like a proper prince, soldier, conqueror and master vampire instead of running in and out like a cheating assassin.</p></blockquote><p></p>
[QUOTE="dco, post: 7017696"] Play Strahd as Strahd? Is that some kind of worthless riddle? This is what Strahd can do with his action: - Attack --> Multiattack unarmed - Bite, only when the victim is grappled, restrained or incapacitated - Charm. - Summon some bats or rats. - Cast a spell, dodge, help, ready... the typical actions. Unless I'm missing something the standard attack is going to be a very used action. 16 AC, players can have 8+ attack as base, add spells, advantages, etc, 65% or more to hit Strahd. Any player with counterspells can nullify the casting ability of Strahd. Stradh is a worthless final enemy but there is another element, the lair actions, another thing that has been discussed in this thread and they come with their own problems. The first problem is that lair actions are only available in a determinate place, an inherent problem of that design, they can bring a lack of consistency and a vast difference of danger for the players depending on where they find their enemy. Luckily the players will fight Strahd in his castle, OK, he will not suck so bad. In this case we have another problem, Strahd can be unkillable using the lair power of passing through solid walls, floor or celing in combination with his legendary action of move without OA and legendary saves. An easy tactic, move, action, player's action, legendary action move through wall, regenerate, repeat next round. Unless a player can deliver more damage than Strahds HPs in 1 action he can not die, he can also wait a day if his legendary saves or HPs are down, he is immortal and doesn't lack time, good luck killing him. So we have 2 options: - He dies easily in a pair of rounds of direct confrontation, if the players make their saves he could die practically without causing any damage as some DMs have reported. Players will be happy but tell you the villain was awful. - He is invincible, your player characters die or go home bored, your players know how worthy were all those roleplaying sessions and reward the DM raising their middle finger. Oh, invincibility using an appropiate tactic for a prince, soldier, conqueror and master vampire, so good design. <--This was sarcasm, Strahd is only another example of bad monster design, probably worse than bad. The only options left are to change him or use the instant-win tactic for some rounds and pretend that at some point he has a brain fart and decides to challenge the players face to face without subterfuges. Personally I prefer the option to make him tougher and challenge the players since the beginning face to face like a proper prince, soldier, conqueror and master vampire instead of running in and out like a cheating assassin. [/QUOTE]
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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