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General Tabletop Discussion
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="DaveDash" data-source="post: 7030946" data-attributes="member: 6786202"><p>My experience fighting a lot of Dragons from Tyranny of Dragons is they're pretty weak by themselves, even with legendary actions and lair actions.</p><p>There's one encounter that involved two Dragons and a bunch of lower level NPCs which was quite hard, we had one PC drop (mine) but made it through the fight without any deaths. </p><p>Some of the other Dragons have been "annoying" more than deadly. The solo Dragons in that module were a cake walk.</p><p>I feel like Dragons need to be spell caster variants to be a good challenge by themselves.</p><p></p><p>Krakens are pretty tough but they're also CR23 and their difficultly is also a product of their environment (underwater plus their lightning ability). My players fear the Kraken. </p><p></p><p>I game I mentioned above in my early post was a conversion of the 3.0 adventure City of the Spider Queen, which was about level 10-19.</p><p>A lot of "strong" solo encounters from 3rd edition were not that strong in 5e due to the way the action economy and burst DPR works. </p><p>I found adding low level creatures (even CR1s) dramatically impacted the difficulty due to action economy. </p><p>I started doing that more as I progressed through that adventure, and the combats felt more challenging but also not overpowering against the players. They simply consumed more resources and actions in the groups action economy, without raising the lethality too much.</p><p></p><p>I have killed a few PCs, and had a near TPK as a DM in 5e, in Princes of the Apocalypse of all things, without even really trying or wanting to have difficult fights. </p><p>These PC death moments have come when the party has ran into too many of the Priest cultists who can cast a lot of spells like fireball and lightning bolts. </p><p>The air cultists that can cast improved invisibility and lightning bolt a couple of times a day ripped my group to shreds.</p><p></p><p></p><p>Sent from my iPhone using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="DaveDash, post: 7030946, member: 6786202"] My experience fighting a lot of Dragons from Tyranny of Dragons is they're pretty weak by themselves, even with legendary actions and lair actions. There's one encounter that involved two Dragons and a bunch of lower level NPCs which was quite hard, we had one PC drop (mine) but made it through the fight without any deaths. Some of the other Dragons have been "annoying" more than deadly. The solo Dragons in that module were a cake walk. I feel like Dragons need to be spell caster variants to be a good challenge by themselves. Krakens are pretty tough but they're also CR23 and their difficultly is also a product of their environment (underwater plus their lightning ability). My players fear the Kraken. I game I mentioned above in my early post was a conversion of the 3.0 adventure City of the Spider Queen, which was about level 10-19. A lot of "strong" solo encounters from 3rd edition were not that strong in 5e due to the way the action economy and burst DPR works. I found adding low level creatures (even CR1s) dramatically impacted the difficulty due to action economy. I started doing that more as I progressed through that adventure, and the combats felt more challenging but also not overpowering against the players. They simply consumed more resources and actions in the groups action economy, without raising the lethality too much. I have killed a few PCs, and had a near TPK as a DM in 5e, in Princes of the Apocalypse of all things, without even really trying or wanting to have difficult fights. These PC death moments have come when the party has ran into too many of the Priest cultists who can cast a lot of spells like fireball and lightning bolts. The air cultists that can cast improved invisibility and lightning bolt a couple of times a day ripped my group to shreds. Sent from my iPhone using [url=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/url] [/QUOTE]
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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