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General Tabletop Discussion
*Dungeons & Dragons
When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="Barolo" data-source="post: 7034381" data-attributes="member: 61932"><p>I really thought I read it somewhere in the DMG, but now that you mentioned polymorph, there is a real chance my mind is playing tricks on me. Unfortunately I won't be able to clarify myself right now, as my books are 15000 km away.</p><p></p><p></p><p></p><p>Sounds like fun to me.</p><p></p><p></p><p></p><p>Yes, I was following that closely, and I acknowledge Strahd is a formidable opponent that will probably crush all but the most patient and resourceful 10th level parties. Anyhow, Strahd is CR 15. It seems to me this also suggests solo monsters should be chosen from a CR range higher than the adventuring group.</p><p></p><p></p><p></p><p>I find it interesting here in the forums that several people mention fights being very short. It is definitely not my experience. On that fight against the old white dragon in the last chapter of HotDQ, the party I was DMing for had to play a very narrow cat and mouse fight, them being the mice crawling through narrow tunnels and trying to squish some advantage in order to engage, while being chased by the dragon. The fact that the dragon had blindsight made it all very scary to them, as the dragon could usually anticipate their position and preempt his offence. The fight not only took several rounds, it actually was interrupted twice, with each side retreating to try to recover and set a different strategy. In the end, they didn't even kill the beast, but left him with so low HPs that he absolutely had to drop the fight. The heroes themselves were not in their best shapes, with HPs in the single digits for almost everyone, they suffered no casualties, but it was almost a TPK at the same time.</p></blockquote><p></p>
[QUOTE="Barolo, post: 7034381, member: 61932"] I really thought I read it somewhere in the DMG, but now that you mentioned polymorph, there is a real chance my mind is playing tricks on me. Unfortunately I won't be able to clarify myself right now, as my books are 15000 km away. Sounds like fun to me. Yes, I was following that closely, and I acknowledge Strahd is a formidable opponent that will probably crush all but the most patient and resourceful 10th level parties. Anyhow, Strahd is CR 15. It seems to me this also suggests solo monsters should be chosen from a CR range higher than the adventuring group. I find it interesting here in the forums that several people mention fights being very short. It is definitely not my experience. On that fight against the old white dragon in the last chapter of HotDQ, the party I was DMing for had to play a very narrow cat and mouse fight, them being the mice crawling through narrow tunnels and trying to squish some advantage in order to engage, while being chased by the dragon. The fact that the dragon had blindsight made it all very scary to them, as the dragon could usually anticipate their position and preempt his offence. The fight not only took several rounds, it actually was interrupted twice, with each side retreating to try to recover and set a different strategy. In the end, they didn't even kill the beast, but left him with so low HPs that he absolutely had to drop the fight. The heroes themselves were not in their best shapes, with HPs in the single digits for almost everyone, they suffered no casualties, but it was almost a TPK at the same time. [/QUOTE]
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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