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General Tabletop Discussion
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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<blockquote data-quote="MechaTarrasque" data-source="post: 7187673" data-attributes="member: 6801226"><p>Here are 2 features that will make a lot of boss monsters tougher:</p><p></p><p>Living Demiplane: A monster with this feature has an aura of 20 feet. Attacks, spells, or magical affects that originate outside of the aura have no effect on the monster. If the monster is teleported/banished against its will, all creatures inside the aura must make a DC 20 dexterity save or be teleported/banished with the monster. This affect is in place regardless of whether the teleporting/banishing magic was limited by either number or type of creature.</p><p></p><p>Fiendish Intellect: Each creature attacking a monster with this feature for the first time compares its intelligence score against the monster's. If the creature's score is less, the monster knows the type of the creature, if it has a class (and what class), spells known, and current hit points. If the creature has less intelligence than the monster, and it carries any magical items, it will take 1d20 necrotic damage the first time it attempts to use each item. If a creature has less intelligence than the monster and it attempts to summon any other creature, it must roll a D20. On a roll of 10 or less, the summoned creatures are hostile to the creature that attempted the summoning. If the monster's intelligence score is 5 or more points higher than the creatures, the roll is made with disadvantage.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7187673, member: 6801226"] Here are 2 features that will make a lot of boss monsters tougher: Living Demiplane: A monster with this feature has an aura of 20 feet. Attacks, spells, or magical affects that originate outside of the aura have no effect on the monster. If the monster is teleported/banished against its will, all creatures inside the aura must make a DC 20 dexterity save or be teleported/banished with the monster. This affect is in place regardless of whether the teleporting/banishing magic was limited by either number or type of creature. Fiendish Intellect: Each creature attacking a monster with this feature for the first time compares its intelligence score against the monster's. If the creature's score is less, the monster knows the type of the creature, if it has a class (and what class), spells known, and current hit points. If the creature has less intelligence than the monster, and it carries any magical items, it will take 1d20 necrotic damage the first time it attempts to use each item. If a creature has less intelligence than the monster and it attempts to summon any other creature, it must roll a D20. On a roll of 10 or less, the summoned creatures are hostile to the creature that attempted the summoning. If the monster's intelligence score is 5 or more points higher than the creatures, the roll is made with disadvantage. [/QUOTE]
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When Fiends Attack: Are Balors, Pit Fiends and Ultraloths too weak?
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